No Unattached Module Error
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.5% endorsement rate
- ✅ Updated 2 days after the latest game patch — actively maintained
- 🏆 #19 of 202 Ships mods in this game by downloads
📋 About This Mod
This allows unattached modules for ships.
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[]Use at your own risk! Odd things may happen! This is mostly untested beyond making sure it works in the ship builder. YMMV, beware dragons, etc.
[
]Double-click a part to select all connected parts. This'll help if you lose something somewhere.Installation (SFSE):
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[]Install the SFSE.
[
]Extract this so the file is placed as "Starfield\Data\SFSE\Plugins\<Name of file>.dll" IN THE GAME DIRECTORY, NOT THE SAVE DIR.[]Or use a mod manager or whatever. Just check the path.
[]Any plugin/DLL/ASI you have will ALWAYS go in the game dir! The save dir's 'Data' folder is ONLY used to override BA2 files.
[]Launch through SFSE. Or use something like SFSE - Launch on Steam with In-Game Overlay if you want to keep going through Steam.
[]Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment.
Installation (ASI):
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[]Pick an ASI loader:
[
]SFSE ASI Loader (Which seems kinda silly to use a loader to load a loader to load an ASI.)[]Ultimate-ASI-Loader
[]Extract the ASI file to wherever you loader wants it.
[]Launch as per your loader's instructions.
[]Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment.
The plugin will create "<Name of file>.log" in the same directory as the DLL/ASI on startup if it's in the right spot.
This was made for the Steam version!
The ASI might work on GP, this is untested, either the AoB scan works, or not. I am unable to test this.
Other ship builder tweaks/unlocks:
No Bay or Docker Limits
No Build Below Bay Error
No Cockpit Limit
No Engine Power Limits
No Grav Drive Weight Limit
No Minimum Landing Gear
No Reactor Class Requirement
No Reactor Limit
No Shield Limit
No Unattached Module Error <----- (YOU ARE HERE)
No Weapon Power or Count Limits
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[]Pick an ASI loader:
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[]Install the SFSE.
This small plugin for Starfield removes the game's restriction on unattached ship modules, letting you place parts freely without connection requirements. With 808 endorsements and 152,911 downloads, it's a popular quality-of-life fix for ship builders. Last updated June 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge download count (152,911) shows it's a must-have for many ship builders
- Simple, focused fix that does exactly what it says
- Still updated as of June 2026, so it's likely compatible with recent patches
⚠️ Cons
- No install instructions provided by the author
- No compatibility notes for other ship-building mods
- May require manual installation or a mod manager, but unclear
For Starfield players who love ship building but hate the game's connection restrictions. If you've ever wanted to place a module without snapping it to another part, this mod is for you. Skip if you're not into ship customization.
💡 Beginner Tips
- Make sure to enable mods in Starfield's settings before launching the game.
- If you use a mod manager, install this plugin through it to keep your load order clean.
- Test in the ship builder with a new ship to see the effect immediately.
📊 Mod Details
- Game
- Starfield Mods
- Author
- LordGregory
- Version
- 2.4
- Downloads
- 152,911
- Endorsements
- 808
- Category
- Ships
- Created
- 11/22/2023
- Updated
- 6/13/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Starfield Mods
Download from Nexus.
📖 Full step-by-step install guide for Starfield →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.
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