No Weapon Power or Count Limits

⭐ ⭐⭐ (5,045 endorsements) 📥 495,767 downloads 📌 v2.4 📅 9/9/2023
🟡 Updated this year

By LordGregory · Ships

⬇ Download Mod Source: Nexus Mods 📅 Updated: 6/13/2026 📅 Created: 9/9/2023
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 1.0% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 2 days after the latest game patch — actively maintained
  • 🏆 #3 of 202 Ships mods in this game by downloads

📋 About This Mod

This removes the max power limit and count (of a single type) for weapons so you can add as many as you want. You're still restricted to three types.

The vanilla power limit for any weapon is 12, the max count for a single type is 16; not that anyone could actually hit that limit given normal power limits.

This lets you bypass those limits.

This is true for all weapon types, and yes, that means turrets, but with one caveat:

Turrets over the vanilla power supply have issues firing. There's not much I can do about this since that's part of whatever hard-coded firing code there is. All this mod does is let you bypass the limit error. Nothing more.

Big thank you to kur00e, whos table this plugin is based on.

Installation (SFSE):

  • []Install the SFSE.

    []Extract this so the file is placed as "Starfield\Data\SFSE\Plugins\<Name of file>.dll" IN THE GAME DIRECTORY, NOT THE SAVE DIR.

    []Or use a mod manager or whatever. Just check the path.

    []Any plugin/DLL/ASI you have will ALWAYS go in the game dir! The save dir's 'Data' folder is ONLY used to override BA2 files.

    []Launch through SFSE. Or use something like SFSE - Launch on Steam with In-Game Overlay if you want to keep going through Steam.

    []Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment.

    Installation (ASI):

    • []Pick an ASI loader:

      []SFSE ASI Loader (Which seems kinda silly to use a loader to load a loader to load an ASI.)

      []Ultimate-ASI-Loader

      []Extract the ASI file to wherever you loader wants it.

      []Launch as per your loader's instructions.

      []Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment.

      The plugin will create "<Name of file>.log" in the same directory as the DLL/ASI on startup if it's in the right spot.

      This was made for the Steam version!

      The ASI might work on GP, this is untested, either the AoB scan works, or not. I am unable to test this.

      This is the same "Remove max power restrictions (Engine+Weapons)" script from kur00e's CE table here, just done differently as a plugin instead.

      Other ship builder tweaks/unlocks:

      No Bay or Docker Limits

      No Build Below Bay Error

      No Cockpit Limit

      No Engine Power Limits

      No Grav Drive Weight Limit

      No Minimum Landing Gear

      No Reactor Class Requirement

      No Reactor Limit

      No Shield Limit

      No Unattached Module Error

      No Weapon Power or Count Limits <----- (YOU ARE HERE)

🤖 AI-enhanced — based on mod data

This plugin removes the maximum power limit and count limits for weapons in Starship Evo, allowing unlimited weapons of a single type while still restricting to three types. It's a simple quality-of-life mod for players who want to overbuild their ships without constraints.

✨ Key Features

Removes the max power limit for weapons
Removes the count limit for a single weapon type
Still restricts to three weapon types
Simple plugin installation

📊 Pros & Cons

✅ Pros

  • Huge community trust with 5,045 endorsements
  • Nearly half a million downloads (495,767) — clearly a must-have for many players
  • Does exactly what it says: no more arbitrary caps on weapon power or count

⚠️ Cons

  • Last updated June 2026 — may not be compatible with future game updates
  • Removing limits could unbalance gameplay, so it's not for purists
🎯 Is This For You?
For Starship Evo builders who want to create overpowered ships without hitting weapon caps. Skip if you prefer balanced gameplay or want more than three weapon types.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to place the plugin file in the correct game folder (usually Plugins or Mods) — check the game's documentation if unsure.
  • Test in a sandbox save first to see how unlimited weapons affect ship performance.
  • If the mod doesn't work, verify that the game version matches the mod's last update date.

📊 Mod Details

Game
Starfield Mods
Author
LordGregory
Version
2.4
Downloads
495,767
Endorsements
5,045
Category
Ships
Created
9/9/2023
Updated
6/13/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Starfield Mods

Download from Nexus.

📖 Full step-by-step install guide for Starfield →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Starfield commands, item IDs, and more.

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