Ship Vendor Framework (SVF)
🟢 Updated this month⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 0.9% endorsement rate
- ✅ Updated 86 days after the latest game patch — actively maintained
- 🏆 #7 of 202 Ships mods in this game by downloads
📋 About This Mod
Ship Vendor Framework
Version: 1. 11. 0
Table Of Contents:
- Ship Vendor Framework
- Table Of Contents
- How To Add Ships (Lite)
- Compatibility
- Dealing with Corruption
- Known Issues
- Enabling Logs
- NPC Ship Lists
- Installation
- Load Order
- Requirements
- Recommendations
- Upgrading (General)
- Upgrading to v1. 6. 0+ from v1. 5. 4 or earlier
- Mod Manager
- Credits and Acknowledgements
Overview
(A framework allowing mod authors to easily add ships for sale without conflicts.)
The system that Bethesda designed for selling ships is interesting, but it lacks a crucial element: Changeability. In vanilla Starfield, once a ship vendor has been loaded the first time, the list of ships they offer for sale is locked in forever until starting a new game (or new game plus).
That's where this mod comes in. I've designed a system such that mod authors can easily add ships for sale to the various ship vendors without either conflicting with other mods that do the same or requiring the set up of a script. It will also refresh the vendor's list of ships if a change is detected in the vendor's "always" or "unique" lists. (A ship vendor's inventory is composed of three lists: always a.k.a. priority, random, and unique.)
Additionally, mod authors can also add keywords to ship vendors, again without conflicting with other mods or requiring the use of a script. Special groups exist to target "all", "non-outpost", and "outpost" ship vendors, or specific ship vendors can be targeted individually. (Note that by default, the "outpost" ship vendor list consists of just the main vanilla outpost ship vendor, but others can be added.)
As with Ship Builder Categories, this mod is intended to be a community resource and so will always have manual donations disabled and remain opted out of the Nexus Mods Donation Point system.
NOTE: Vendors refresh their ship inventory every 7 days by default.
How To Add Ships (Lite):
Mod authors, want to use the framework? It's easy, and you can do it in just three steps with the Starfield Creation Kit:
1. Design your ship.
2. Add your ship to a leveled base form.
3. Put that leveled base form into a form list and set one of the form lists included with this mod (SVF_ShipVendorList_*) as the target in the "add to list" box.
More detailed instructions, including for making your own SVF-enhanced ship vendors, are included in the HOWTO.txt document, and in the "How to Utilize the Ship Vendor Framework" article on Nexus Mods.
Compatibility:
This mod alters most of the leveled lists for spaceships that vendors use to add proper level gates, as well as the CF_Post dialogue and CF_Post_Toft_TL_ShipServices scene to allow for Lt. Jillian Toft to function as a ship vendor once the Crimson Fleet quest line concludes. Any other mods that also alter those records may conflict without patches.
Additionally, this mod alters 4 vanilla scripts, "OutpostShipbuilderMenuActivator", "ShipBuilderMenuActivator", "ShipVendorInfoScript", and "ShipVendorScript". As a result, a mod that alters any of those scripts will conflict by definition. This also means that when the game is updated, script changes by Bethesda will not be present in this mod until it is updated.
Mods that are known to conflict:
- "DarkStar" by WykkydGaming [Creations]: No patch. There are no lists for mod authors to add ships to, the "Rich Ship Vendors" option doesn't work with the DarkStar ship vendors, and not all ships may be immediately available to purchase if the "buy ships" option is accessed too soon after the vendor's ship inventory is refreshed or the vendor is initially created. (I would recommend using DarkStar Astrodynamics instead.)
- "DarkStar Astrodynamics" by WykkydGaming [Creations / Nexus]: Use SVF Compatibility Patc
Ship Vendor Framework (SVF) is a framework by rux616 that lets mod authors add ships for sale without conflicts. With 2,573 endorsements and 274,697 downloads, it's a popular tool for Starfield modders. Last updated May 2026, it remains actively maintained.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge download count (274k) shows it's a go-to framework for ship mods.
- 2,573 endorsements mean the community trusts it.
- Recent update (May 2026) suggests it's still supported.
⚠️ Cons
- Requires other mods to be useful—it's a framework, not a standalone content mod.
- Potential compatibility issues with other frameworks if not integrated properly.
For Starfield mod authors who want to add ships for sale without breaking other mods. Also for players who want to use ship-selling mods that depend on this framework. Skip if you're looking for a standalone ship mod—this is a backend tool.
💡 Beginner Tips
- If you're a mod author, check the mod's documentation on the Nexus page for integration details.
- For players, install this mod first, then any ship-selling mods that require it.
- Make sure to load SVF before dependent mods in your load order.
📊 Mod Details
- Game
- Starfield Mods
- Author
- rux616
- Version
- 1.11.1
- Downloads
- 290,150
- Endorsements
- 2,637
- Category
- Ships
- Created
- 7/26/2024
- Updated
- 9/5/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Starfield Mods
Download from Nexus.
📖 Full step-by-step install guide for Starfield →
Visit the official mod page for specific installation instructions for this mod.
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