MeFe's Location API
🟡 Updated this yearPreview

🔍 Analysis
- 🏆 #29 of 52 Utilities mods in this game by downloads
📋 About This Mod
A lightweight shared location API for Gothic 1 Remake . It lets mod authors detect the player’s exact and major area for location-based features. Players only need it when another installed mod lists it as a requirement; otherwise, it has
MeFe's Location API
MeFe's Location API is a shared location provider for Gothic 1 Remake UE4SS Lua mods.
Important information for players
This mod is intended primarily for mod authors and as a dependency for other mods.
It does not add visible gameplay content or features by itself. Install it only when another mod lists MeFe's Location API as a requirement.
If none of your installed mods require it, this mod will have no practical effect.
Installation
MeFe_LocationAPIfolder into the game's
Modsfolder and make sure the mod is enabled.
A compatible UE4SS installation is required.
What the API provides
The API detects the player's current named game area by reading Gothic 1 Remake's internal region data:
G1RPlayerState
→ RegionComponent
→ ApplicableTraits
→ AreaTagRegionTraitThe detected areas use hierarchical tags.
Area. OldCamp
Area. OldCamp. OuterRing
Area. OldCamp. Castle
Area. XardasTower
Area. XardasTower. Bedroom
Area. XardasTower. RooftopTerrace
Area. AbandonedMine
Area. AbandonedMine. MainChamber
Area. AbandonedMine. Temple. Cavern. 01The API publishes:
-
[]the exact active area tag;[/]
[]the top-level major area tag;[/]
[]whether a valid location is currently available;[/]
[]the current detection source;[/]
[]revision counters that allow client mods to detect changes;[/]
[]a configurable location scan interval requested by client mods.[/]
Area. XardasTower. Bedroom
Area. XardasTowerWhen multiple area traits are active, the API selects the trait with the highest game priority. When priorities are equal, the more specific tag is selected.
During loading, travel or gaps between area volumes, the API may temporarily publish
valid=falsewith
source=no-locationor another runtime status.
Information for mod authors
The cross-mod API is published through UE4SS shared variables.
Default prefix:
MeFe. LocationAPI.Public shared variables
MeFe. LocationAPI.version
MeFe. LocationAPI.ready
MeFe. LocationAPI.rev
MeFe. LocationAPI.status_rev
MeFe. LocationAPI.valid
MeFe. LocationAPI.stale
MeFe. LocationAPI.source
MeFe. LocationAPI.exact.tag
MeFe. LocationAPI.major.tagField definitions
versionThe installed Location API version.
readyIndicates that the API provider has initialized.
revIncreases when any of the following changes:
-
[]location validity;[/]
[]detection source;[/]
[]exact area tag;[/]
[]major area tag.[/]
validIndicates whether a valid active area tag is currently available.
staleIndicates whether the published state is marked as outdated. Version 1. 0. 0 normally publishes
sourceThe current detection source or runtime state.
Common values include:
active-traits
no-location
waiting-player
unknownexact.tagThe complete detected area tag.
Area. AbandonedMine. MainChamber. UpperElevatorAreamajor.tagThe top-level area derived from the exact tag.
Area. AbandonedMine
Client helper
The package includes:
Scripts/locationapi_client.luaThis file can be copied into another UE4SS Lua mod and loaded with
It provides:
IsAvailable()
GetVersion()
GetRevision()
GetStatusRevision()
GetSource()
GetExactTag()
GetMajorTag()
GetCurrentAreaInfo()
RequestRefreshInterval(modName, intervalMs)
ClearRefreshInterval(modName)
OnAreaChanged(modName, pollMs, callback, options)Basic integration
local LocationAPI = require("locationapi_client")
local state = LocationAPI. GetState()
if state.ready and state.valid and state.exact then
print("Exact area: " .. tostring(state.exact.tag))
print("Major area: " .. tostring(
state.major and state.major.tag
endReceiving location changes
local LocationAPI = require("locationapi_client")
LocationAPI. OnAreaChanged(
📊 Mod Details
- Game
- Gothic1remake Mods
- Author
- MeFe1
- Version
- 1.0.0
- Downloads
- 371
- Endorsements
- 7
- Category
- Utilities
- Created
- 7/13/2026
- Updated
- 7/13/2026
- Tags
- AI-Generated Content
🔧 How to Install Gothic 1 Remake Mods
Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.
📖 Full step-by-step install guide for Gothic 1 Remake →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Gothic 1 Remake commands, item IDs, and more.
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