No Cockpit Limit
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 0.9% endorsement rate
- ✅ Updated 2 days after the latest game patch — actively maintained
- 🏆 #47 of 202 Ships mods in this game by downloads
📋 About This Mod
This removes the cockpit count limit for ships.
- []I think the first placed becomes the primary, but you can use (walk through) any. Whether the ships paths between it and your bay(s) is your problem, not mine.
[
]Odd things may happen! The game builds paths (ladders/doors) so there's always a valid path between the bay, docker, and cockpit. This throws a wrench in those plans. YMMV, beware dragons, etc.Installation (SFSE):
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[]Install the SFSE.
[
]Extract this so the file is placed as "Starfield\Data\SFSE\Plugins\<Name of file>.dll" IN THE GAME DIRECTORY, NOT THE SAVE DIR.[]Or use a mod manager or whatever. Just check the path.
[]Any plugin/DLL/ASI you have will ALWAYS go in the game dir! The save dir's 'Data' folder is ONLY used to override BA2 files.
[]Launch through SFSE. Or use something like SFSE - Launch on Steam with In-Game Overlay if you want to keep going through Steam.
[]Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment.
Installation (ASI):
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[]Pick an ASI loader:
[
]SFSE ASI Loader (Which seems kinda silly to use a loader to load a loader to load an ASI.)[]Ultimate-ASI-Loader
[]Extract the ASI file to wherever you loader wants it.
[]Launch as per your loader's instructions.
[]Look for the log! If you don't see a log on launch there's a bigger troubleshooting section in the stickied comment.
The plugin will create "<Name of file>.log" in the same directory as the DLL/ASI on startup if it's in the right spot.
This was made for the Steam version!
The ASI might work on GP, this is untested, either the AoB scan works, or not. I am unable to test this.
Other ship builder tweaks/unlocks:
No Bay or Docker Limits
No Build Below Bay Error
No Cockpit Limit <----- (YOU ARE HERE)
No Engine Power Limits
No Grav Drive Weight Limit
No Minimum Landing Gear
No Reactor Class Requirement
No Reactor Limit
No Shield Limit
No Unattached Module Error
No Weapon Power or Count Limits
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[]Pick an ASI loader:
-
[]Install the SFSE.
Removes the cockpit count limit for ships in Starfield, allowing players to build vessels with more than the standard number of cockpits. A straightforward plugin with 765 endorsements and 85,074 downloads, last updated June 2026.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge download count (85,074) shows it's a popular fix.
- 765 endorsements from the community.
- Does exactly what it says—no bloat, just the limit removal.
⚠️ Cons
- May not be compatible with other ship-building mods that alter cockpit limits.
- Last updated June 2026—check for updates if you're on a newer game version.
For Starfield ship builders who want to break the vanilla cockpit cap and create massive, multi-cockpit vessels. Skip if you're fine with the default limit or prefer gameplay overhauls.
💡 Beginner Tips
- Place the plugin file in your Starfield Data folder or use a mod manager like Vortex.
- If you're using other ship mods, load this one after them to ensure the limit removal takes effect.
- Test in the ship builder to confirm the limit is gone before starting a big build.
📊 Mod Details
- Game
- Starfield Mods
- Author
- LordGregory
- Version
- 2.4
- Downloads
- 85,074
- Endorsements
- 765
- Category
- Ships
- Created
- 11/21/2023
- Updated
- 6/13/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Starfield Mods
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