All ship parts unlevelled at all vendors
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #90 of 202 Ships mods in this game by downloads
📋 About This Mod
Also removes quest conditions e.g. Comm Spike.
(A) Mod Manager Install
Folllow your chosen mod manager install instructions for ESM files, I'm not getting involved any more.
(B) Manual Install
(1) Extract SKKShipPartsNoLevelAllVendors.esm to C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data or wherever starfield.exe lives ...\Data folder.
Using standard paths will look like:
C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data\SKKShipPartsNoLevelAllVendors.esm
(2) Edit plugins.txt to add *SKKShipPartsNoLevelAllVendors.esm
FAQ
(1) Is this compatible with existing TXT file, BAT file, Console Runner or other ESM solutions that touch ship parts ? Possibly as it edits different forms to the usual vendor/ship part/module updates they make.
The only ways to really tell are (a) for ESM mods to load both in xEdit (SF1Edit) to check for form conflicts, or (b) for ANY mod install them both, start a new test game in 60 seconds and see what the Atlantis ship vendor offers.
(2) What does this actually edit ? Ship part constructable object recipes ("COJB") that are used to condition vendor stock. It does not directly edit ship part/module or actor forms.
(3) The full vendor parts lists update dynamically at all ship vendors soon as the mod is loaded into my existing games. If your lists are not updating then you probably have another mod messing with the inventory lists or objects.
(4) There are 9 unlocked Starborn ship weapons that have no model so cant be attached. Left in the vendor list incase you have a mod that attaches models to the weapon: Solar Flare, Supernova, Gravity Torpedo.
(5) WTF is SKK scripting doing publishing record edits ? Existing BAT files are, like, sooooo last week and I just want to upgrade my ships gated by caps and perks. Not player level (because I start a lot of new games) or hunting around wikis for who sells what. Now hanging around landing sites to steal ships and investing in Starship design early has an actual point.
This mod removes player level and vendor conditions from all 740 base game ship part recipes, making every ship part available at all vendors regardless of level. You still need the required perks and caps. Ideal for players who want to customize their ship early without grinding levels.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge quality-of-life improvement for ship builders (895 endorsements)
- No more waiting to level up to get the parts you want
- Simple, focused mod that does exactly what it says
⚠️ Cons
- Only affects base game parts, not starstation or DLC
- May make the game too easy for some players
- Last updated in 2023, so compatibility with future patches is uncertain
For Starfield players who want to customize their ship early without grinding levels. Perfect for role-players and builders who want access to all parts from the start. Skip if you prefer progression-based unlocks or use mods that overhaul ship parts.
💡 Beginner Tips
- Make sure you have the required perks and credits before buying high-level parts.
- This mod works with the base game vendors, so check the regular ship services technicians.
- If you're using a mod manager, install this mod and load it before any ship part overhaul mods.
📊 Mod Details
- Game
- Starfield Mods
- Author
- SKKmods
- Version
- 002
- Downloads
- 28,889
- Endorsements
- 895
- Category
- Ships
- Created
- 10/28/2023
- Updated
- 10/30/2023
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Starfield Mods
Download from Nexus.
📖 Full step-by-step install guide for Starfield →
Visit the official mod page for specific installation instructions for this mod.
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