1-Star Autotraders

⭐ ⭐ (194 endorsements) 📥 8,071 downloads 📌 v5.00.2 📅 4/29/2020
⚪ Last updated 2022

By Luca · Traders

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 3/17/2022 📅 Created: 4/29/2020

🔍 Analysis

  • 👍 2.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #8 of 42 Traders mods in this game by downloads

📋 About This Mod

Updated for 5. 00. If you already started a 5. 00 save, you can safely re-enable (and disable) this mod on saves without them breaking.

Autotrader & Autominer order skill requirements reduced to 0 stars.

Autotrader and Autominer max ranges increased slightly over vanilla, primarily to improve feasibility with new Terran sector shape. Further, range is now determined by either piloting or management skill, whichever is higher. See below for more details on both range and skill changes.

Autotrader and Autominer range when first setting command will now default to the maximum range available by skill level, rather than 0. Range will still need to be updated as the pilot's skill increases. (I highly recommend using Mimic behavior default orders for your autotrader/miner fleets so that the most experienced pilot can be put in charge of the ship being mimic'd, which will automatically raise the maximum ranges of all traders below them up to their own maximum set range as those pilot's skill levels increase over time. The mimic'd pilot's max range will still itself need increased manually in their orders as their own skill level increases.)

Range details:

The maximum buy and sell ranges of autotraders, and gather/sell of autominers are now based on one of three skills;

1.) Piloting skill of the pilot.

2.) Management skill of the pilot.

3.) Management skill of the station manager to whom the ship is assigned.

When based on the pilot's skill, the range is based on whichever skill is HIGHER. Each star is 3 skill levels, and the range is half the skill. So a 2-star pilot with 3-star management would have a max range of 9/2=4 (4. 5 rounded down).

This is an increase in the range of vanilla traders, which were piloting skill divided by 3. (4 star = 4 range, this changes it to 6 range. I did this as a result of the release of the CoH expansion. Unlike the rest of space, Terran territory is not a core sector with territory then branching outward like a spider web, but rather a very long thin line of sectors. As such the ranges of autotraders/miners were no longer sufficient to actually do their job in these sectors. Ofc this doesn't change the generally weak effectiveness of autotraders in Terran space on account of the severe lack of trading opportunities. The miners in particular will very much benefit however. Mining zones are in very specific areas of Terran space, and the miners must then travel some distance to reach some consumers. This will help with that, and also make it much more feasible to actually seed the Terran economy with the raw resources that is so heavily the focus of their production chain.

My autotrader only has a range of 1?!

This is normal. Autotraders at 0 skill in management/piloting have the minimum range of 1 jump to sell. This range will increase as their management or piloting

🤖 AI-enhanced — based on mod data

This X4: Foundations mod removes the star requirements for Autotrader and Advanced Autominer orders, making them available to any pilot. It also bases maximum range on the higher of the pilot's management or piloting skill, offering a quality-of-life improvement for early-game trading and mining.

✨ Key Features

Reduces Autotrader and Advanced Autominer order skill requirements to 0 stars.
Sets maximum range based on the higher of the pilot's management or piloting skill.
Targets X4: Foundations, a space simulation game.
Last updated in March 2022, with 194 endorsements and over 8,000 downloads.

📊 Pros & Cons

✅ Pros

  • Community-approved with 194 endorsements and 8,071 downloads, showing it's a popular tweak.
  • Removes the grind for high-skill pilots, letting you set up auto-trading and mining early.
  • Uses the better of management or piloting, so your pilots don't need to be specialists.

⚠️ Cons

  • Last updated in 2022, so it may not be compatible with the latest game patches.
  • Could make the early game too easy, removing the challenge of training pilots.
  • Potential conflicts with other mods that alter skill requirements or trader behavior.
🎯 Is This For You?
For X4 players who want to skip the early-game pilot training grind and get autotraders running sooner. Also for those who prefer a more relaxed economy without worrying about skill checks. Skip if you enjoy the progression of training pilots or want a more challenging start.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to place the mod files in the extensions folder of your X4 installation.
  • If you're using other mods that affect pilot skills, load this one after them to ensure it takes effect.
  • Test with a new save or after a game restart to avoid conflicts with existing orders.

📊 Mod Details

Game
X4foundations Mods
Author
Luca
Version
5.00.2
Downloads
8,071
Endorsements
194
Category
Traders
Created
4/29/2020
Updated
3/17/2022

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

Keep browsing — more X4: Foundations mods await

📋 All X4: Foundations Mods 🏆 Top 25 📂 More Traders 👤 More by Luca 🔎 Similar Mods 🌐 Best Traders (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods