KUDA AI tweaks
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.7% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 19 days after the latest game patch — actively maintained
- 🏆 #5 of 596 Gameplay mods in this game by downloads
📋 About This Mod
KUDA AI tweaks
Release version: https://www.nexusmods.com/x4foundations/mods/839
Development version: https://github.com/kuertee/x4-mod-da-ku-ai-tweaks
by deadair, kuertee
Attack AI Tweaks read-me is below. There is also a Google Sites that contains the main portions of this text for easy reading: https://sites.google.com/view/x4-mod-kuda-ai-tweaks/kuda-behaviours
DeadAir's AI Tweaks read-me is here: https://github.com/kuertee/x4-mod-da-ku-ai-tweaks/blob/master/deadairaitweaks-read-me.md
(Check the Extension Options, please.)
v9. 0. 0. 6, 29 Jun 2026:
- Bug-fix: Avoid (i.e. take risk or not) behaviour of ships on escort only triggered when they initiate an attack. They now evaluate whether they should take the risk before initiating an attack as intended. E.g. Carriers were not avoiding/staying away from high-risk targets of their fleet because they needed to initiate an attack first. But sometimes, based on their base-game behaviours, they don't initiate an attack order except when attacked. In this version, they should stay away from high-risk targets when their fleet initiates an attack.
- New feature: Deactivating the mod from the Settings > Extensions menu deactivates the mod's scripts and zeroes its data. More information is in the "Uninstall" section.
- Note: Read the "Uninstall" section for important information on deactivating the mod and creating "clean" saves.
Attack AI Tweaks:
=================
Mod effects
===========
All ships acquire the "Avoid High-risk Enemies" and "Move To Engage Target" behaviours. Destroyers and larger ships acquire the "Step Forward" and "Withdraw (to regenerate shields)" behaviours. Coordinated Attack QOL changes. Boarding QOL changes.
Requirements
============
SirNukes Mod Support APIs mod (https://www.nexusmods.com/x4foundations/mods/503)
Kuertee's UI Extensions mod (https://www.nexusmods.com/x4foundations/mods/552)
Notes about this mod and my ideas behind it:
============================================
1. This read-me is for my portion (Attack AI Tweaks) of this combined mod. DeadAir's read me is linked at the top of this read-me.
2. Stations are for delaying attackers until reinforcements arrive. They're not ship destroyers - unless only a few ships or small ships attack them. No changes to station behaviours are in this mod.
3. Survivability is the reason behind the changes to the ship behaviours: avoid high-risk enemies, attack slowly, withdraw when necessary.
4. Re: Skill adjustments to behaviours: Low-ranked pilots are impulsive and overly-confident. High-ranked pilots are careful and patient.
5. There are no actions that are random in the mod (in all my mods, actually). The only actions that are random are the ship's avoidance direction (clockwise/counter-clockwise) and angle a
KUDA AI tweaks is a comprehensive AI overhaul for X4: Foundations, merging DeadAir's AI tweaks with kuertee's own. It adds new ship behaviors like avoiding high-risk enemies, stepping forward, and withdrawing to regenerate shields, plus quality-of-life improvements for coordinated attacks and boarding. Requires SirNukes Mod Support APIs and Kuertee's UI Extensions. Actively updated with 1,423 endorsements.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 1,423 endorsements and 82k downloads — this is a proven mod.
- Actively maintained, last updated June 2026 with a recent bug fix for escort AI.
- Adds meaningful tactical depth: ships actually avoid high-risk targets and manage shield regen.
⚠️ Cons
- Requires two other mods (SirNukes Mod Support APIs and Kuertee's UI Extensions) — more setup and potential compatibility headaches.
- The description is dense and technical; you'll need to read the full read-me to understand all the tweaks.
- As a gameplay overhaul, it may conflict with other AI mods — check compatibility before stacking.
For X4 players who want smarter fleet combat and more control over ship behavior. If you're tired of your carriers charging into death traps or want better shield management on capitals, this is for you. Skip if you prefer vanilla AI or don't want to manage extra dependencies.
💡 Beginner Tips
- Check the Extension Options in-game to configure the mod's behaviors to your liking.
- Read the 'Uninstall' section in the description before deactivating the mod to avoid breaking your save.
- If you use other AI mods, test in a separate save first to catch conflicts.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- kuertee
- Version
- 9.0.0.6
- Downloads
- 82,115
- Endorsements
- 1,423
- Category
- Gameplay
- Created
- 3/11/2022
- Updated
- 6/29/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
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