Sector Explorer

⭐ ⭐⭐ (1,063 endorsements) 📥 42,891 downloads 📌 v1.17 📅 8/16/2020
⚪ Last updated 2024

By Assailer · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/10/2024 📅 Created: 8/16/2020

🔍 Analysis

  • 👍 2.5% endorsement rate — high engagement, a strong quality signal
  • 🏆 #2 of 140 Miscellaneous mods in this game by downloads

📋 About This Mod

This mod adds a new default job option for your pilots. Use a fast ship for this job.

Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will fly an accurate 600-900km radius hexagon shape.

To start the mod, open ship information behavior panel and select 'Sector Explorer' from navigation jobs.

Captains earn piloting experience after completing each hexagon round cycle that are further than 250km from center.

Sector Core is set by the developers individual to each sector and is almost never at , but there is checkbox option to force using in case you wish to. Default is to use Core parameter.

Hexagon's maximum radius is calculated based on the largest of the following:

- the Sector Core size parameter (set by developers and individual to each sector),

- the farthest station in the sector,

- minimum 600km radius.

There is option to skip the slow hexagon pattern exploration, and to allow to scanning for lockboxes. Both are off by default.

The Log is updated on start/stop events, and there will also be a popup message for stop events.

The exploration progress is reset in case you manually command the ship to another sector.

When option 'Use Global Blacklist' is checked, the script will look for blacklist created for civilian ships with sector activity. There you may add factional filters or just specific sectors to avoid. Script local sector settings are always in use, so keep that list empty if you rely only on global list.

Version 3.x compatible.

Once the mod is considered 'feature ready' it will be also copied to nexusmods

1. 00 - initial public release

1. 01 - fixed notification text popup to print ship + sector names.

1. 02 - added Russian translation. Thanks aladinaleks!

1. 03 - using 'coresize' sector specific parameter instead a fixed 450km range. added piloting xp.

1. 04 - Decreased exploration height and increased little bit the exploration radius.

1. 05 - added parameter which allows choosing exploration center position. by default it will be the sectorcore, but can be in case you like it better that way.

1. 06 - added code to visit unknown stations after exploration cycle to make sure everything gets discovered.

1. 08 - script will remember exploration progress and tries to resume after temp order was completed. leaving sector will reset progress.

1. 09 - the station exploration stage will skip visiting enemy stations.

1. 10 - added option to disable hexagon pattern search. also option to enable scanning for lockboxes.

1. 11 - added 'continue to next sector' parameter.

1. 12 - changed execution order to visit unknown stations before pattern flight. Than

🤖 AI-enhanced — based on mod data

Sector Explorer adds a new default job for X4 pilots, sending them to discover stations, gates, and highways in a sector, then fly a hexagon pattern. It includes options for lockbox scanning and blacklist support, and is compatible with version 3.x. With 1,063 endorsements and 42,891 downloads, it's a well-received utility for exploration-focused players.

✨ Key Features

Adds a new 'Sector Explorer' navigation job for pilots to discover unknown stations, gates, and highways.
After discovery, pilots fly an accurate 600-900km radius hexagon shape around the sector.
Captains earn piloting experience after completing each hexagon round cycle further than 250km from center.
Includes options to skip hexagon pattern exploration and to scan for lockboxes (both off by default).
Supports global blacklists for civilian ships to avoid specific sectors or factions.
Logs start/stop events and shows popup messages on stop events.

📊 Pros & Cons

✅ Pros

  • Community-approved with 1,063 endorsements and 42,891 downloads—clearly a mod people use.
  • Automates the tedious exploration grind, letting your pilots map sectors while you do other things.
  • Gives pilots a way to earn experience passively, which is a nice bonus for leveling up your crew.

⚠️ Cons

  • Requires a fast ship to be effective, so it's not useful for your slow freighters or combat vessels.
  • The hexagon pattern might be inefficient for sectors with scattered stations—could waste time flying empty space.
  • Version 3.x compatible only, so if you're on an older or newer game version, you might run into issues.
🎯 Is This For You?
For X4 players who want to automate sector mapping and earn pilot XP without micromanaging. It's perfect for traders or explorers who want their AI pilots to do the legwork. Skip if you prefer manual exploration or if you're on a game version older than 3.x.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • Make sure to assign a fast ship (like a scout or courier) to the Sector Explorer job—slow ships will take forever to complete the hexagon.
  • Use the 'Use Global Blacklist' option to keep your explorers out of dangerous sectors, especially if you have hostile factions nearby.
  • Check the log after stop events to see what your pilot found—it's a quick way to track exploration progress.

📊 Mod Details

Game
X4foundations Mods
Author
Assailer
Version
1.17
Downloads
42,891
Endorsements
1,063
Category
Miscellaneous
Created
8/16/2020
Updated
7/10/2024

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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