Mules Supply and Warehouses Extended

⭐ ⭐ (628 endorsements) 📥 31,104 downloads 📌 v6.6.0 📅 3/4/2020
🟡 Updated this year

By MoistDreamy · Traders

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/18/2026 📅 Created: 3/4/2020

🔍 Analysis

  • 👍 2.0% endorsement rate — high engagement, a strong quality signal
  • ✅ Updated 38 days after the latest game patch — actively maintained
  • 🏆 #2 of 42 Traders mods in this game by downloads

📋 About This Mod

Since the various mules are not being maintained by the original authors I went ahead and picked it up myself.

The Mules

The Travelling Salesman Mule

AKA Travel Mule

This Mule is the ONLY one to care at all about prices and profits! It is the one you will use to sell from your warehouses to every other faction.

The Station Supply Mule

AKA Station Mule

These mules were the first in the family and are great for dedicated supply lines between two stations, back and forth, also are the ONLY ones who can create Warehouse Stations for centralised storage and distribution centres.

The Supply Mule

AKA Supply Mule

This Mule acts as a dedicated fetch mule for all own stations ware needs (or when assigned to a particular single station), for times when you just want to supply stations and nothing more. It does a job the Station Mule is capable to do only this is the only purpose. He will try to serve your builder first to get the station up and running, buys from player known stations if available.

He will serve ALL your stations in a sector, unless you assign him to a particular station, starting with the most needed wares it requires. He WILL NEVER serve AI stations unless assigned to one.

The Ware Distribution Mule

AKA Distribute Mule

This simple Mule is meant to distribute wares between your warehouses so that every warehouse has at least some of everything. That way you can use a network of warehouses to supply factories in various systems instead of directly supplying your station via multiple production stations.

First please check out our Documentation and Usage.

Requests & BUG REPORTS let us know about them by VISITING Our GitHub

Q: My Travel Mule is stuck looking for trades with certain stations.

A: Try to adjust 'Profit Override', this allows you to modify the price the mule sees for station trades.

0=Sell all wares regardless of the trade offer price.

100= Obey Station Manager's sell offer prices, could be the station the mule is set to have the selling price too high (common issue if the station is a player warehouse with low stock) use this option to force a trade by setting this slider to 0.

Q: Travel Mule, Max Jump limit is 15 can increase it?

A: No need! The Travel Mule max jump ra

🤖 AI-enhanced — based on mod data

Mules Supply and Warehouses Extended revives and expands the classic Mule logistics mod for X4: Foundations, adding four specialized AI mules for trading, station supply, and warehouse distribution. It's for players who want automated supply chains and centralized storage networks. With 628 endorsements and recent updates, it's a community-maintained essential for logistics-focused playthroughs.

✨ Key Features

Adds four mule types: Traveling Salesman, Station Supply, Supply, and Ware Distribution mules.
Traveling Salesman Mule is the only one that considers prices and profits for selling from warehouses to other factions.
Station Supply Mules can create Warehouse Stations for centralized storage and distribution.
Supply Mules serve all player stations in a sector or a single assigned station, prioritizing builder needs.
Ware Distribution Mules distribute wares between warehouses to ensure balanced stock across a network.
Includes documentation, FAQ, and GitHub support for bug reports and requests.

📊 Pros & Cons

✅ Pros

  • Community-approved with 628 endorsements and over 31k downloads, so it's battle-tested.
  • Revives abandoned mule mods and adds new functionality, making it a one-stop logistics solution.
  • The four mule types cover every logistics need, from profit-driven selling to warehouse balancing.

⚠️ Cons

  • The description cuts off mid-FAQ, so troubleshooting info is incomplete.
  • Requires understanding of the mod's documentation to set up mule behaviors correctly.
  • Potential conflicts with other trader/logistics mods that alter station AI or trade commands.
🎯 Is This For You?
For X4: Foundations players who want to automate complex supply chains and warehouse networks without micromanaging traders. Perfect for empire builders and logistics enthusiasts. Skip if you prefer manual trading or use other trader overhaul mods.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Read the Documentation and Usage link in the description before setting up mules to understand their roles.
  • Use the Station Supply Mule to create Warehouse Stations first, then assign Distribution Mules to balance stock.
  • If your Travel Mule gets stuck, adjust the 'Profit Override' setting as mentioned in the FAQ.

📊 Mod Details

Game
X4foundations Mods
Author
MoistDreamy
Version
6.6.0
Downloads
31,104
Endorsements
628
Category
Traders
Created
3/4/2020
Updated
7/18/2026

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.

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