UI Accept mission for later
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- ✅ Updated 19 days after the latest game patch — actively maintained
- 🏆 #4 of 114 User Interface mods in this game by downloads
📋 About This Mod
UI: Accept mission for later
https://www.nexusmods.com/x4foundations/mods/590
v9. 0. 0. 6, 29 Jun 2026:
- New feature: Deactivating the mod from the Settings > Extensions menu deactivates the mod's scripts and zeroes its data. More information is in the "Uninstall" section.
- Note: Read the "Uninstall" section for important information on deactivating the mod and creating "clean" saves.
Mod effects
===========
Missions accepted from the Map and Briefing menus activate only if the player doesn't have an active mission.
Multiple faction missions are allowed.
Changing the active mission doesn't interrupt the autopilot.
The Guidance Marker is not removed at arrival to it.
Requirements
============
SirNukes Mod Support APIs mod (https://www.nexusmods.com/x4foundations/mods/503)
Kuertee's UI Extensions mod (https://www.nexusmods.com/x4foundations/mods/552)
- Unzip to 'X4 Foundations/extensions/kuertee_ui_accept_mission_for_later_button/'.
Summary: Load the save; Deactivate from the menu; Save the game (This is the "deactivated mod" save.); Exit the game; Load the "deactivate mod" save; Save the game (This is the "clean" save).
1. Load a game that contains the running mod.
2. Move away from nearby stations where station data is no longer shown in the Information panel.
3. Deactivate the mod from the Settings > Extensions menu. This safely removes objects (missions, npcs, etc.) the scripts created and then safely cancels the scripts. Its Extension Options, if one exists, should be blank.
4. Save the game. This is the "deactivated mod" save. This still contains the deactivated scripts and zeroed data because the mod still "exists" in the game environment. They are simply deactivated and zeroed.
5. Exit the game.
6. Load the "deactivated mod" save. The game will identify then remove the invalid scripts and data because the mod doesn't "exist" in the game environment anymore.
7. Save the game. This is the "clean" save. This doesn't contain the mod's scripts and data anymore.
Troubleshooting
===============
1. Allow the game to log events to a text file by adding "-debug all -logfile debug.log" to its launch parameters.
2. If an Extension Options entry exists for the mod, enable the mod-specific Debug Log.
3. Play for long enough for the mod to log its events. Or force the error that you are experiencing.
4. Send the log found in My Documents\Egosoft\X4\(your player-specific number)\debug.log to my e-mail (kuertee@gmail.com) with the mod name in the subject line.
By kuertee.
French localisation by DanOfStarfleet.
German localisation by MeTalaman.
This X4: Foundations UI mod lets you accept missions from the Map and Briefing menus without immediately activating them, so you can queue multiple faction missions and switch between them without interrupting autopilot. It requires SirNukes Mod Support APIs and Kuertee's UI Extensions. The latest update adds a clean uninstall feature via the Extensions menu.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Solid track record with 683 endorsements and over 32k downloads.
- Solves a real pain point: no more losing missions because you accidentally accept one while busy.
- Active development—updated June 2026 with a new uninstall feature.
⚠️ Cons
- Requires two other mods (SirNukes Mod Support APIs and Kuertee's UI Extensions), so setup is more involved.
- Uninstall process is multi-step and requires careful save management to avoid leftover data.
- Compatibility risk: since it modifies mission UI behavior, it may conflict with other UI or mission overhaul mods.
For X4 players who juggle multiple faction missions and hate losing progress when autopilot gets interrupted. If you're a completionist who likes to plan mission routes, this is a must-have. Skip if you rarely use the Map or Briefing menus to accept missions.
💡 Beginner Tips
- Make sure you have both required mods installed and enabled before adding this one, or the game may crash.
- When uninstalling, follow the steps exactly: load a save, move away from stations, deactivate, save, exit, reload, save again to get a clean save.
- Use the Extensions menu to deactivate the mod if you want to temporarily disable it without removing files.
📊 Mod Details
- Game
- X4foundations Mods
- Author
- kuertee
- Version
- 9.0.0.6
- Downloads
- 32,711
- Endorsements
- 683
- Category
- User Interface
- Created
- 12/2/2020
- Updated
- 6/29/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install X4: Foundations Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for X4: Foundations →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for X4: Foundations commands, item IDs, and more.
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