NPC Physics 60FPS FIX
⚪ Last updated 2019⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 2.5% endorsement rate — high engagement, a strong quality signal
- 🏆 #14 of 131 Bug Fixes mods in this game by downloads
📋 About This Mod
I made this to counteract an issue in The Witcher 3 where the physics on dangling objects on characters and enemies (such as hair, fur, necklaces, medallions, etc.) only work "correctly" at 30fps. This mod tries to fix the issue.
IMPORTANT:
The mod is meant for ~60fps and above. Do not use it if you're playing at 30fps or physics will be exaggerated.
This mod changes physics for the following things:
--> Hair on NPSs in the game (main/secondary/common). It's most noticable on NPCs with long hair such as Priscilla or Keira.
--> Dangling objects on all characters, enemies etc., meaning necklaces, medallions, weapons, saddles, saddlebags, etc.
All dangling objects ( ͡° ͜ʖ ͡°) on NPCs and on Geralt's armors will now move as if playing at 30fps. Geralt's wolf medallion will move more. Any necklaces or medallions, bells, daggers, whatever an NPC is wearing - will respond to movement more. NPC Hair will move and bounce more.
The mod works by changing the nodeMasses values inside the .w3dyng files. It definitely is a crude "solution" to the problem, but it works (I think).
Installation: Extract with winrar, then drop "modPhysicsForAll" into your mods folder (or install with Witcher 3 Mod Manager).
Compatibility Disclaimer:
1.) My other mod (E3 Geralt Hair Physics 60FPS FIX) will conflict with this mod, but it doesn't matter. They will work just fine together no matter which one has priority.
2.) If you're using the "Animal and Monsters Wind Enhancement" mod by zultre, give that mod priority over mine.
3.) If you're using "modTrissDLCHair" (the clipping fix) by Feregorn, give my mod priority to benefit from both mods.
My other mods:
Han Fix
E3 Geralt Hair Physics 60fps Fix
Hairworks Hair Physics 60fps Fix
Credit and thanks:
Creators of WolvenKit
This mod addresses the issue where NPC physics (hair, fur, clothing, medallions, weapons) behave incorrectly at 60fps, as they are designed for 30fps. It aims to correct this for smoother gameplay. With 4,370 endorsements and 171,980 downloads, it's a popular fix for players experiencing physics glitches at higher frame rates.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved fix with 4,370 endorsements
- Addresses a common issue for 60fps players
- Wide usage (171,980 downloads) indicates effectiveness
⚠️ Cons
- Last updated in 2019 — may not work with newer game versions
- Potential conflicts with other physics or animation mods
For players who run the game at 60fps and notice jittery or broken NPC physics. If you're a modder or performance enthusiast, this is a must-have. Skip if you play at 30fps or don't care about physics glitches.
💡 Beginner Tips
- If you're using a mod manager, drop the file into the appropriate folder and enable it in your load order.
- Test in a crowded area to see the physics fix in action — check hair and clothing movement.
- If you experience crashes, try disabling other physics-related mods to isolate conflicts.
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- BlurredNotions
- Version
- 1.6
- Downloads
- 171,980
- Endorsements
- 4,370
- Category
- Bug Fixes
- Created
- 9/5/2018
- Updated
- 7/28/2019
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Witcher 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Witcher 3 →
Visit the official mod page for specific installation instructions for this mod.
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