Pirate Waves
⚪ Last updated 2017Preview
🔍 Analysis
- 🏆 #120 of 137 Gameplay mods in this game by downloads
📋 About This Mod
Stellaris version supported: Adams v1.6 There's already Pirates Waves 2! Pirate Waves This mod spawns pirate fleets continuously and endlessly. The composition of the fleets will depend on the fleet power the most powerful player country in the galaxy has and the amount of pirate ships left in the galaxy, as well as the fleet power of the country that's closest to where they appear. If the fleet power is low the composition of the fleets will be weak. If it's high a pirate fleet might contain up to 5 galleon-type ships and enough smaller ships to force you to send a portion of your fleet to defeat them or they might cross half the map without any opposition. Every wave will start at a random asteroid in the galaxy. A pirate station of corresponding tier will appear at the asteroid as well as the fleet. The pirate waves will never end while the mod is active. Pirate fleets will attack nearby research and mining stations and are also very interested in the possibility to set up new stations at asteroids. They will return to rest at the station they first appeared at as long as it exists. I wrote this mod as a companion mod for Novio Magnum but it is not required. There's also Monster Waves 3 which does the same but with monsters. If you want to increase your static defenses (and those of the AI) you could check out my lightweight Military Station Fortifier mod. It will also increase the power of military stations added through mods like NSC. Settings You can use the "Pirate Waves" policy settings to set the chance they will appear. The minimum chance is 1% (averaging 1 pirate fleet every 100 months) but you can increase this to up to 100% (averaging 1 pirate fleet every month). Default chance is 4% (averaging 1 pirate fleet every 2 years and 1 month). Multiplayer In a multiplayer game the policy of a random player (who has not disabled spawning using the edict) will be used to determine the spawn chance. If all players except the host disable the mod using the edict o
Stellaris version supported: Adams v1. 6 There's already Pirates Waves 2! Pirate Waves This mod spawns pirate fleets continuously and endlessly. The composition of the fleets will depend on the fleet power the most powerful player country in the galaxy has and the amount of pirate ships left in the galaxy, as well as the fleet power of the country that's closest to where they appear. If the fleet power is low the composition of the fleets will be weak. If it's high a pirate fleet might contain up to 5 galleon-type ships and enough smaller ships to force you to send a portion of your fleet to defeat them or they might cross half the map without any opposition. Every wave will start at a random asteroid in the galaxy. A pirate station of corresponding tier will appear at the asteroid as well as the fleet. The pirate waves will never end while the mod is active. Pirate fleets will attack nearby research and mining stations and are also very interested in the possibility to set up new stations at asteroids. They will return to rest at the station they first appeared at as long as it exists. I wrote this mod as a companion mod for Novio Magnum but it is not required. There's also Monster Waves 3 which does the same but with monsters. If you want to increase your static defenses (and those of the AI) you could check out my lightweight Military Station Fortifier mod. It will also increase the power of military stations added through mods like NSC. Settings You can use the "Pirate Waves" policy settings to set the chance they will appear. The minimum chance is 1% (averaging 1 pirate fleet every 100 months) but you can increase this to up to 100% (averaging 1 pirate fleet every month). Default chance is 4% (averaging 1 pirate fleet every 2 years and 1 month). Multiplayer In a multiplayer game the policy of a random player (who has not disabled spawning using the edict) will be used to determine the spawn chance. If all players except the host disable the mod using the edict o
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561197970111560
- Version
- N/A
- Downloads
- 253
- Endorsements
- 0
- Category
- Gameplay
- Created
- 2/17/2017
- Updated
- 6/2/2017
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