Novio Magnum 3

⭐ — (0 endorsements) 📥 407 downloads 📅 4/10/2017
⚪ Last updated 2018

By 76561197970111560 · Balance, Buildings, Diplomacy, Economy, Events, Gameplay, Graphics, Military, Overhaul, Spaceships, Technologies, Utilities

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/8/2018 📅 Created: 4/10/2017

📋 About This Mod

Stellaris version supported: v1.9.1 Novio Magnum 3 Extends the Vanilla base game with double the ships, components and buildings in the same fashion. Makes every station designable through the ship designer. Introduces aura components that need to be researched. Automated trade ships provide occasional income and can lead to trustworthy allies. Main focus has always been to keep the Vanilla game feeling as much as possible and find balance in the gameplay. There will be much more research, but research will also become faster. There will be a lot more ships and stations to design and build. There will be a lot more buildings to build, but you can use an edict that does it for you. All content was based on the Vanilla game. There are no special components only continuations of existing ones. The new ship sizes are extended from the existing Vanilla ones, based on the Vanilla models and have functioning turrets. The new buildings are upgrades of existing ones. Another focus point of this mod is to make sure the AI takes advantage of all the new features. Some choices, like the fact that military stations are cheaper now are often so the AI can use them properly. The automatic ship designer has been tweaked resulting in more diverse ships designs which means enemies will be harder to defeat. Modifications Increase the amount of military space ships so you have ten different ship types that make up your fleet instead of just four. Each has it's own combat computer, behavior, style, sections, stats, cost and size. They're made up from the existing models meaning they have full support for recoloring and fit in with the original ships. There are new ruler traits that boost them. Introduce a larger military station, the Citadel, which specializes in the use of extra large weapons with the support of many strike craft. Extra large weapons are now optimized for the use by stations by removing the firing arc and minimum range limitations. Introduce armed civilian stations tha

Stellaris version supported: v1. 9. 1 Novio Magnum 3 Extends the Vanilla base game with double the ships, components and buildings in the same fashion. Makes every station designable through the ship designer. Introduces aura components that need to be researched. Automated trade ships provide occasional income and can lead to trustworthy allies. Main focus has always been to keep the Vanilla game feeling as much as possible and find balance in the gameplay. There will be much more research, but research will also become faster. There will be a lot more ships and stations to design and build. There will be a lot more buildings to build, but you can use an edict that does it for you. All content was based on the Vanilla game. There are no special components only continuations of existing ones. The new ship sizes are extended from the existing Vanilla ones, based on the Vanilla models and have functioning turrets. The new buildings are upgrades of existing ones. Another focus point of this mod is to make sure the AI takes advantage of all the new features. Some choices, like the fact that military stations are cheaper now are often so the AI can use them properly. The automatic ship designer has been tweaked resulting in more diverse ships designs which means enemies will be harder to defeat. Modifications Increase the amount of military space ships so you have ten different ship types that make up your fleet instead of just four. Each has it's own combat computer, behavior, style, sections, stats, cost and size. They're made up from the existing models meaning they have full support for recoloring and fit in with the original ships. There are new ruler traits that boost them. Introduce a larger military station, the Citadel, which specializes in the use of extra large weapons with the support of many strike craft. Extra large weapons are now optimized for the use by stations by removing the firing arc and minimum range limitations. Introduce armed civilian stations tha

📊 Mod Details

Game
Stellaris Mods
Author
76561197970111560
Version
N/A
Downloads
407
Endorsements
0
Category
Balance, Buildings, Diplomacy, Economy, Events, Gameplay, Graphics, Military, Overhaul, Spaceships, Technologies, Utilities
Created
4/10/2017
Updated
2/8/2018

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