Monster Waves

⭐ — (0 endorsements) 📥 118 downloads 📅 2/16/2017
⚪ Last updated 2017

By 76561197970111560 · Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/11/2017 📅 Created: 2/16/2017

🔍 Analysis

  • 🏆 #135 of 137 Gameplay mods in this game by downloads

📋 About This Mod

Stellaris version supported: Banks v1.5.1 There's already Monster Waves 3! Monster Waves This mod spawns space monsters continuously. I found the idea of having space monsters as opponents fun but after the early phase of the game you soon forget them as they are extinct. Not anymore! Each month there's a chance that a fleet of each type of monster will spawn somewhere in the galaxy, at a planet or star, depending on their attraction. You can set the chance using the Monster Waves policy settings. Some monsters will not spawn in the first decennia of the game. You can disable the Monster Waves with a country edict called "Disable Monster Waves" which will stop them from spawning while active. I wrote this mod as a companion mod for Novio Magnum. I have not tested this mod with the Vanilla game. There's no reason why it should not work, but it might be very hard to defend your empire against the endless monster waves without improved military stations and outposts. There's also a Pirates edition. Monsters The Tiyankis are the most common of space monsters. Half of the time they are accompanied by a Matriarch which is a slightly more powerful variant. They are attracted to gas giants. They can have a maximum of 30 fleets. Space Amoebas hunt Tiyankis and are only slightly less common then Tiyankis. They are pretty powerful and will occasionally destroy an orbital facility. They come in 4 different colors. If they're not hunting Tiyankis they will visit molten and toxic planets. They will start to appear 25 years after the start of a game. They can have a maximum of 25 fleets. Void Clouds are now active and will team up occasionally to destroy anything they can find. Void Clouds are attracted to stars. They will start to appear 50 years after the start of a game. They can have a maximum of 20 fleets. When the Ore Grinder is destroyed the Ancient Mining Drones want revenge. They will send fleets of drones out into the universe to create havoc. They are attracted to barre

Stellaris version supported: Banks v1. 5. 1 There's already Monster Waves 3! Monster Waves This mod spawns space monsters continuously. I found the idea of having space monsters as opponents fun but after the early phase of the game you soon forget them as they are extinct. Not anymore! Each month there's a chance that a fleet of each type of monster will spawn somewhere in the galaxy, at a planet or star, depending on their attraction. You can set the chance using the Monster Waves policy settings. Some monsters will not spawn in the first decennia of the game. You can disable the Monster Waves with a country edict called "Disable Monster Waves" which will stop them from spawning while active. I wrote this mod as a companion mod for Novio Magnum. I have not tested this mod with the Vanilla game. There's no reason why it should not work, but it might be very hard to defend your empire against the endless monster waves without improved military stations and outposts. There's also a Pirates edition. Monsters The Tiyankis are the most common of space monsters. Half of the time they are accompanied by a Matriarch which is a slightly more powerful variant. They are attracted to gas giants. They can have a maximum of 30 fleets. Space Amoebas hunt Tiyankis and are only slightly less common then Tiyankis. They are pretty powerful and will occasionally destroy an orbital facility. They come in 4 different colors. If they're not hunting Tiyankis they will visit molten and toxic planets. They will start to appear 25 years after the start of a game. They can have a maximum of 25 fleets. Void Clouds are now active and will team up occasionally to destroy anything they can find. Void Clouds are attracted to stars. They will start to appear 50 years after the start of a game. They can have a maximum of 20 fleets. When the Ore Grinder is destroyed the Ancient Mining Drones want revenge. They will send fleets of drones out into the universe to create havoc. They are attracted to barre

📊 Mod Details

Game
Stellaris Mods
Author
76561197970111560
Version
N/A
Downloads
118
Endorsements
0
Category
Gameplay
Created
2/16/2017
Updated
4/11/2017

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