Prehistoric Hunting - Scout Camps
⚪ Last updated 2019Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #6 of 15 Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Game Balance mods in this game by downloads
📋 About This Mod
"Prehistoric Hunting" buffs Camps and makes them available more easily at the beginning of the game. Camp resources were changed to provide more Production. Features Camps provide 2 Gold in all game versions (Fall 2019 patch added this only for GS) Camps provide +1 Food if built next to a river Camps can be built by Scouts (and other recon units) who receive 1 build charge for it Camps no longer require Animal Husbandry to build Fur now provides 1 Production instead of 1 Food (in addition to 1 Gold which is unchanged) This mod is part of a small series aiming to enhance the early game with simple tweaks which make working the land early on more exciting even with very few improvements built. Entries in the series so far: Prehistoric Hunting (for Camps and Scouts) Stone rocks! (for Stone/Quarries) Open Ranges (for Pastures) Compatibility Compatible with all versions of the game, no DLC or Expansions required. No known mod incompatibilities. Known Issues Unfortunately, all units with build charges can chop. Please let me know your experiences (i.e.: not only speculation) with the mod and whether that makes the Scout too powerful, in which case I might remove that feature again.
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198007475151
- Version
- N/A
- Downloads
- 15,636
- Endorsements
- 0
- Category
- Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Game Balance
- Created
- 4/29/2019
- Updated
- 10/6/2019
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