Detailed Map Tacks

⭐ — (0 endorsements) 📥 2.4M downloads 📅 3/19/2021
⚪ Last updated 2024

By 76561198401810552 · Mod, Gameplay, UI, Base Game, Rise and Fall, Gathering Storm, Districts, Map Utilities

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/17/2024 📅 Created: 3/19/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Introduction Are you tired of calculating adjacency bonuses for your districts? This mod can help you plan the placement of your districts by calculating the potential yields and adjacency bonuses on your behalf. Simply add map tacks on your map and the yields from them will show up automatically. Enjoy planning! Features Show map tack's potential yields from itself and adjacency bonuses. Indicate if the map tack represented district or wonder can be placed at the given position. Add hotkeys for adding/deleting and showing/hiding map tacks. Keys can be configured through "Game Options -> Key Bindings". Allow double clicking map tack icon in the selection popup to confirm tack placement. Auto delete the map tack if the represented district or wonder or improvement is added to the given plot. Some FAQ 1. Will the tack assume the features or resources are removed when calculating the bonuses? Ans: Yes, but it depends. If the certain district or improvement is compatible with the features or resources beneath it, it will make them stay. For example, placing city center on top of resources will not remove them (if you hover on the plot, you will see the resource stays). Placing Mbanza on top of woods will not remove the woods. Similar for Vietnam's UA, where districts will be built on features. 2. There's no tool tip for improvements, is that intended? Ans: As we develop, we found it not super helpful to show detailed bonuses for improvements, since there are not many. Also the default Game database didn't provide us the narratives for improvement's bonuses. If many of you think it'll be helpful, we will add it to our to-do list. 3. Is this mod compatible with other UI mods? Ans: For the common mods that we are testing with, yes. Most mods won't touch the Map Tacks related logic, so we would think it should be compatible with most of mods. But if you do see any incompatibility with other mods, please let us know and we will try to accommodate. 4. Does yo

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198401810552
Version
N/A
Downloads
2,449,940
Endorsements
0
Category
Mod, Gameplay, UI, Base Game, Rise and Fall, Gathering Storm, Districts, Map Utilities
Created
3/19/2021
Updated
1/17/2024

🔧 How to Install Sid Meier’s Civilization® VI Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Sid Meier’s Civilization® VI →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Sid Meier’s Civilization® VI commands, item IDs, and more.

Keep browsing — more Sid Meier’s Civilization® VI mods await

📋 All Sid Meier’s Civilization® VI Mods 🏆 Top 25 📂 More Mod, Gameplay, UI, Base Game, Rise and Fall, Gathering Storm, Districts, Map Utilities 👤 More by 76561198401810552 🔎 Similar Mods 🌐 Best Mod, Gameplay, UI, Base Game, Rise and Fall, Gathering Storm, Districts, Map Utilities (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods