District Expansion: Aqueduct

⭐ — (0 endorsements) 📥 164,258 downloads 📅 1/15/2021
⚪ Last updated 2024

By 76561198007475151 · Mod, Gameplay, Gathering Storm, Buildings, Districts, Game Balance

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 2/22/2024 📅 Created: 1/15/2021

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #3 of 6 Mod, Gameplay, Gathering Storm, Buildings, Districts, Game Balance mods in this game by downloads

📋 About This Mod

New buildings for the Aqueduct, which is renamed to "Cistern" (The Roman Bath is now named "Aqueduct" instead). Adds a total of 3 new buildings as well as the Sewer, which is reworked, stretching over 2 tiers. The new bonuses provide each city with a multitude of ways to earn all kinds of yields and other bonuses. This mod is designed to make cities not only grow larger, but also make any large metropolis more powerful. The new buildings will not only require certain buildings in other districts but also offer strong bonuses which are tied to city size. Alternative download from Civ Fanatics. Features Renames Aqueduct to Cistern. Graphics are changed to no longer include an actual Aqueduct to make space for buildings. Roman Bath district is renamed to Aqueduct instead and keeps the Aqueduct graphics as well. District cost and maintenance increased to match other districts and to account for the district being more powerful. Cistern now adds to Trade Route yields and can hold Specialists (+1 Production by default). Reworked the Sewer building and moved it to the Aqueduct as a tier 2 building. 3 new buildings added (all as tier 1): Orchard, Forge, and Bathhouse (see below for details). Unique 3d art and icons for all these buildings. New and reworked policies (see below for details). Details 1 - Orchard: +2 Food. +1 Gold to adjacent improvements with Food bonuses available. No Maintenance. +2 Housing. Specialist earn extra Food and Gold. Unlocks at Mathematics. 1 - Forge: +2 Science. Cistern receives +1 Production and another +1 Production for every 2 adjacent specialty districts. Units trained in this city receive +2 Combat Strength. Specialists earn extra Science and Production. Unlocks at Machinery. 1 - Bathhouse: +2 Culture. +1 Faith per 5 Citizens, up to a maximum of +6. +1 Amenity. Specialists earn extra Culture and Faith. Unlocks at Construction. 2 - Sewer: +1 Housing. +1 Housing and -1 Gold per Specialty district. Unlocks at Sanitation. All tier 1 buildings ar

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198007475151
Version
N/A
Downloads
164,258
Endorsements
0
Category
Mod, Gameplay, Gathering Storm, Buildings, Districts, Game Balance
Created
1/15/2021
Updated
2/22/2024

🔧 How to Install Sid Meier’s Civilization® VI Mods

Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.

📖 Full step-by-step install guide for Sid Meier’s Civilization® VI →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Sid Meier’s Civilization® VI commands, item IDs, and more.

Keep browsing — more Sid Meier’s Civilization® VI mods await

📋 All Sid Meier’s Civilization® VI Mods 🏆 Top 25 📂 More Mod, Gameplay, Gathering Storm, Buildings, Districts, Game Balance 👤 More by 76561198007475151 🔎 Similar Mods 🌐 Best Mod, Gameplay, Gathering Storm, Buildings, Districts, Game Balance (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods