Sukritact's Barbarians--
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #3 of 15 Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Game Balance mods in this game by downloads
📋 About This Mod
Nerfs Barbarians by preventing them from spawning Horse Archers and HECKING QUADQUIREMES before you even have your economy up and running. Changes: Barbarians can only spawn Cavalry if within 3 tiles of Horses (was 5) Coastal Barbarian unit spawn interval increased to 15 turns (was 10) Barbarians no longer begin the game with Shipbuilding (so can't build Quadquiremes) Barbarians Horse Archers now require the Barbarians to have access to Archery before spawning Barbarians Naval Units now recieve a -10 combat malus from "Primitive Ships" until they unlock Celestial Navigation (this malus is similar to how much weaker Barbarian cavalry are from normal cavalry) Basically this will weaken the Barbarians a little more, particularly the Naval ones, until about the Classical Era
📊 Mod Details
- Game
- Sid Meier S Civilization Vi Mods
- Author
- 76561198085511328
- Version
- N/A
- Downloads
- 25,841
- Endorsements
- 0
- Category
- Mod, Gameplay, Base Game, Rise and Fall, Gathering Storm, Game Balance
- Created
- 6/11/2023
- Updated
- 6/11/2023
🔧 How to Install Sid Meier’s Civilization® VI Mods
Subscribe on Steam Workshop. Mods auto-download and install. Launch the game to activate.
📖 Full step-by-step install guide for Sid Meier’s Civilization® VI →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Sid Meier’s Civilization® VI commands, item IDs, and more.
Keep browsing — more Sid Meier’s Civilization® VI mods await