Aldrich - The Runner
🟢 Updated this monthPreview

🔍 Analysis
- 🏆 #84 of 87 Gameplay mods in this game by downloads
📋 About This Mod
Something came down with the last caravan. Runners: fast, pack-hunting aliens with acid blood that climb your walls. Spider Aliens hatch from eggs and leap at faces. Requires BepInEx 5.
Aldrich - The Runner
Something came down with the last caravan, and it did not stay in the body it arrived in.
Tested on Going Medieval 1. 1. 19. English and Spanish texts.
Features
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[]The Runner - quadruped, fast and tough. Hunts in packs, does not flee, and goes through a palisade rather than around it.[/]
[]Climbs walls - a Runner that cannot reach a settler climbs the wall in front of it, as many levels as it takes.[/]
[]Acid blood - hit it up close and it burns you, splashes whoever stands next to it, and leaves a pool when it dies.[/]
[]The tail - it bites the one in front and lashes whoever comes from behind.[/]
[]Eggs and Spider Aliens - eggs breathe, then open; the Spider Alien leaps onto a face and knocks the victim down.[/]
[]Fear - unrecruited settlers near a Runner drop what they are doing and run, and morale sinks.[/]
[]Its own remains - every creature leaves its own carcass. Butcher a Runner for carapace and bones - there is no meat on it.[/]
How it works
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[]The Runner - 110 health (between a boar and a bear), fast, hunts in packs and never flees.[/]
[]Climbing - if it cannot get closer to a settler it climbs the wall in its way, up to 12 levels, and drops over or waits on top.[/]
[]Acid blood - whoever wounds it in melee has a 50% chance of an acid burn that keeps eating until tended; bystanders get a third of that, and the pool it leaves when it dies a third again.[/]
[]Tail - lashes anything alive within 2. 5 tiles that is not its target: 6 damage every 3. 5 seconds.[/]
[]Dread and panic - within 14 tiles settlers get -10 mood and work slower; within 6 tiles, -20 mood and unrecruited settlers drop their work and run. Your drafted soldiers hold their ground.[/]
[]Spider Aliens - they hatch from eggs and leap onto a face. The victim falls unconscious and does not starve, freeze or dry out... for 48 game hours. Then something comes out of the chest. Kill the Spider Alien first to free them.[/]
[]Remains - Runner, Spider Alien and egg each leave their own carcass; butcher them for carapace and bones. No meat.[/]
Requirements
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[]BepInEx 5 (x64). Vortex installs it for you with Going Medieval.[/]
Installation
With Vortex: install it like any other mod.
By hand:
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[]Install BepInEx 5 (x64) in the Going Medieval folder, if you have not already.[/]
[]Extract the archive into the Going Medieval folder (where Going Medieval.exe is), so the file ends up at:
Going Medieval\BepInEx\plugins\AldrichXenomorphRunner\Aldrich. XenomorphRunner.dll[/]
Settings
After the first launch, in BepInEx\config\aldrich.*.cfg.
Uninstall
Remove the mod in Vortex, or delete BepInEx\plugins\AldrichXenomorphRunner, and delete Documents\Foxy Voxel\Going Medieval\Mods\XenomorphRunner. Anything already built or spawned with it disappears from saves that have it.
Compatibility
Works on its own. Plays well with the other Aldrich mods.
Problems
Please post Going Medieval\BepInEx\LogOutput.log - the lines that start with and Aldrich - The Runner tell what happened.
Permissions
All rights reserved. Please do not re-upload this mod, in whole or in part, to any other site, and do not publish modified versions of it. The only official download is this page. The third-party 3D models keep their own CC BY 4. 0 licence (see Credits).
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[]Install BepInEx 5 (x64) in the Going Medieval folder, if you have not already.[/]
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[]The Runner - 110 health (between a boar and a bear), fast, hunts in packs and never flees.[/]
📊 Mod Details
- Game
- Goingmedieval Mods
- Author
- AldrichDDD
- Version
- 1
- Downloads
- 6
- Endorsements
- 0
- Category
- Gameplay
- Created
- 9/30/2026
- Updated
- 10/4/2026
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