Aldrich - Undead Horde

⭐ — (0 endorsements) 📥 10 downloads 📌 v1 📅 9/30/2026
🟢 Updated this month

By AldrichDDD · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/4/2026 📅 Created: 9/30/2026

🔍 Analysis

  • 🏆 #79 of 87 Gameplay mods in this game by downloads

📋 About This Mod

The Risen: a new hostile faction that never surrenders and never retreats. Weaponless and armourless, they tear at doors and settlers with their claws and leave the wounds festering. Requires BepInEx 5.

Aldrich - Undead Horde

A faction that never surrenders and never retreats.

Tested on Going Medieval 1. 1. 19. English and Spanish texts.

Features

  • []The Risen - a new hostile faction on the world map, with its own faction type so it always gets a place.[/]

    []Claws, not weapons - no armour and no weapons: they tear at doors and settlers with their hands, and the wounds fester.[/]

    []Three kinds - the common risen, hulking brutes and lurkers - same claws, different weight.[/]

    []They never break - no surrender, no retreat.[/]

    []Everyone is prey - the Risen and other raiders attack each other on sight.[/]

    []The horde comes more often - when a raid rolls another hostile faction, there is a 35% chance the Risen bring it instead (configurable). Same number of raids, different guests.[/]

    Requirements

    • []BepInEx 5 (x64). Vortex installs it for you with Going Medieval.[/]

      Installation

      With Vortex: install it like any other mod.

      By hand:

      • []Install BepInEx 5 (x64) in the Going Medieval folder, if you have not already.[/]

        []Extract the archive into the Going Medieval folder (where Going Medieval.exe is), so the file ends up at:

        Going Medieval\BepInEx\plugins\AldrichUndeadHorde\Aldrich. UndeadHorde.dll[/]

      On the first launch the mod copies its data to Documents\Foxy Voxel\Going Medieval\Mods\UndeadHorde, which is where the game reads mods from. If it does not show as active in the game's Mods menu, enable Aldrich - Undead Horde there once.

      Settings

      After the first launch, in BepInEx\config\aldrich.*.cfg.

      Uninstall

      Remove the mod in Vortex, or delete BepInEx\plugins\AldrichUndeadHorde, and delete Documents\Foxy Voxel\Going Medieval\Mods\UndeadHorde. Anything already built or spawned with it disappears from saves that have it.

      Compatibility

      Works on its own. Plays well with the other Aldrich mods. Best started on a new game, so the faction gets its place on the world map.

      Problems

      Please post Going Medieval\BepInEx\LogOutput.log - the lines that start with and Aldrich - Undead Horde tell what happened.

      Permissions

      All rights reserved. Please do not re-upload this mod, in whole or in part, to any other site, and do not publish modified versions of it. The only official download is this page.

📊 Mod Details

Game
Goingmedieval Mods
Author
AldrichDDD
Version
1
Downloads
10
Endorsements
0
Category
Gameplay
Created
9/30/2026
Updated
10/4/2026

🔧 How to Install Going Medieval Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Going Medieval →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Going Medieval commands, item IDs, and more.

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