Aldrich - Vampire Court

⭐ — (0 endorsements) 📥 15 downloads 📌 v1 📅 9/30/2026
🟢 Updated this month

By AldrichDDD · Gameplay

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 10/4/2026 📅 Created: 9/30/2026

🔍 Analysis

  • 🏆 #78 of 87 Gameplay mods in this game by downloads

📋 About This Mod

Play a vampire: the Vampire perk, Ghoul servants, the Count role that rises to Dracula by killing, thirst and bites, thralls, blood draughts and a court of red-and-black furniture. Requires BepInEx 5.

Aldrich - Vampire Court

Choose the Vampire perk at character creation, and build them a court.

Tested on Going Medieval 1. 1. 19. English and Spanish texts.

Features

  • []Vampire perk - chosen in advanced character creation: needs almost no sleep, barely eats, hits harder and heals faster - but the sun burns them. The cold does not bother them at all.[/]

    []Thirst and the bite - vampires grow thirsty and drink from animals or people. Order a bite yourself from the settler's menu.[/]

    []Thralls - a free settler bitten by a vampire is marked by the Count: happier, no complaints and no breakdowns, but slowly losing blood.[/]

    []Ghoul perk - the court's servants share some of the vampire's gifts.[/]

    []The Count - a chapel role with four ranks. Ranks are earned by killing, and the fourth is Dracula - an end-game goal. Every kill makes a vampire a little stronger.[/]

    []Blood draughts - distilled at the apothecary bench or the blood altar, drawn from the blood well, and drunk from a stockpile or a shelf.[/]

    []The court - throne, coffin, crypt, banners, reliquary, crimson candles, veiled mirror, vigil table, blood well, blood altar, brazier, crimson circle and the impaled stake that frightens attackers - each behind its research.[/]

    []Sleeping in a coffin - protects from the sun and heals.[/]

    []The Crimson Vigil - a celebration held at the crimson circle inside a pagan chapel.[/]

    Perks

    Vampire (8 points, advanced character creation; conflicts with Benevolent)

    • []Needs 70% less sleep and 60% less food.[/]

      []+35% melee damage, +15% movement, +20% evasion, +50% health recovery.[/]

      []Very little tolerance for sunlight (x0. 35), and it comes back slowly.[/]

      []Corpses, butchering and human flesh do not upset them; never cold, never freezes.[/]

      []Gets on well with Callous, Cannibal and Bloodlust settlers.[/]

    Ghoul (2 points)

    • []Needs 30% less sleep, +5% movement, +20% health recovery, corpses do not upset them, never cold.[/]

      []Suffers the sun even worse than a vampire.[/]

    Thrall (cannot be picked - it is given by a vampire's bite)

    • []+40 mood while serving, no complaint bubbles, no breakdowns and never leaves.[/]

      []Loses a little blood over time, down to 60.[/]

      How it works

      • []Day and night - under the open sun a vampire gets -18 mood, -40% work speed and -25% movement, and burns if it stays out. At night: +6 mood, +20% work speed and +10% movement. Under a roof the sun stops hurting and wounds close faster; asleep in a coffin they heal eight times faster.[/]

        []At home in the cold - below 2 degrees: +6 mood and faster healing.[/]

        []Thirst - three stages over about 25 real minutes without blood: -10, -22 and -35 mood, with work and focus falling. At the last stage the vampire hits harder and goes for whoever is nearest.[/]

        []The bite - order it from the settler's menu, or let the thirst decide. It heals the vampire, takes blood from the victim (light-headed for a day), and can knock them out (10% per hit). A fed vampire gets +16 mood and fights better for a day.[/]

        []Ghouls - an ordered bite on a prisoner has a 20% chance to turn them into a Ghoul who joins the settlement.[/]

        []Blood draughts - +10 mood, +15% melee damage and more sun tolerance for two days. Drinking one also counts as feeding.[/]

        []The Count - a role for the pagan chapel that raises pagan influence every day, and gives an aura of +5 to +16 mood to settlers within 12 tiles.

        []Level 1 - Scion of the court: +10% melee damage, better at recruiting.[/]

        []Level 2 - Lord of the crypt: 5 kills. More health, more sun tolerance, followers and animals come easier.[/]

        []Level 3 - The Count: 15 kills. Walks in daylight far longer, +35% melee damage, faster strikes.[/]

        []Level 4 - Dracula: 30 kills and the advanced pagan chapel. +53% melee damage, +38% health, +45% evasion, three times the sun tolerance.[/]

      [/]

      []Blood taken - every vampire kill counts, up to 20: +2% melee damage and max health and +0. 5% speed each (+40% / +40% / +10% at 20).[/]

      []The impaled stake - enemies within 10 tiles lose 25 mood, hit 30% less often and for 30% less, dodge less and attack slower.[/]

      Every number above can be changed in BepInEx\config\aldrich.vampire_court.cfg.

      Requirements

      [*]BepInEx 5 (x64). Vortex inst

📊 Mod Details

Game
Goingmedieval Mods
Author
AldrichDDD
Version
1
Downloads
15
Endorsements
0
Category
Gameplay
Created
9/30/2026
Updated
10/4/2026

🔧 How to Install Going Medieval Mods

Install via a mod manager (Vortex or Mod Organizer 2). Most mods drop into the game folder.

📖 Full step-by-step install guide for Going Medieval →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Going Medieval commands, item IDs, and more.

Keep browsing — more Going Medieval mods await

📋 All Going Medieval Mods 🏆 Top 25 📂 More Gameplay 👤 More by AldrichDDD 🔎 Similar Mods 🌐 Best Gameplay (All Games) 🔀 Check Compatibility ⚖️ Compare Mods 🆕 New Mods