Select All Kingdom Culture
🟡 Updated this yearPreview

🔍 Analysis
- 👍 2.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #216 of 678 Gameplay mods in this game by downloads
📋 About This Mod
This my first mod, just try to make something that I want, using version 1. 5. 2, so I don't know if it would have any bugs or any other issues, use it at your own risks.
Just a small mod that allows player to choose other culture when Creating Kingdom while ignoring the clan and holdings limits.
From 1. 7. 0, player need to create kingdom via conversation, from what I test, this mod is still working.
- If you are getting annoyed by the error text str_faction_informal_name_for_culture
into file "Modules/Native/ModuleData/module_strings.xml"
Mechanics: (Works on e1. 5. 2 - e 1. 5. 4)
(Override the method GetAvailablePlayerKingdomCultures from TaleWorlds. CampaignSystem. SandBox. GameComponents. DefaultKingdomCreationModel)
Original: get player clans culture + fief culture => list of available culture
v1. 0. 0: get all clans fief culture => list of available culture
v1. 0. 1: get in-game culture list => filter out the non-main culture[!(CanHaveSettlement & IsMainCulture)] => list of available culture (Thanks to mylittltetantan)
Check Out My Other Mods~
Select All Kingdom Culture: Select Kingdom Culture exclude the requirement of owning settlement
Special Loot: Earn a special loot after a epic battle
Forge For Me: Weapon forging and enhancement
Raise Relation With Town And Village: Raise some stat related to town, castle and village
Necromancy: Allow dead enemy troop to fight for you
Summoning: Use throwing weapon to summon defined unit
This Crusader Kings III mod removes the culture restriction when creating a kingdom, letting you pick any of the six kingdom cultures instead of being limited to your clan's or holdings' culture. It's a simple quality-of-life tweak for players who want more customization freedom.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Popular with 915 endorsements and over 44k downloads
- Fills a niche for players who want full cultural freedom
- Recently updated (October 2025), so likely compatible with current game version
⚠️ Cons
- Limited scope—only affects kingdom creation culture selection
- Potential compatibility issues with other mods that alter kingdom creation mechanics
For Crusader Kings III players who enjoy role-playing and want to break free from cultural restrictions when founding a kingdom. If you're tired of being forced into your clan's culture, this mod is for you. Skip if you prefer historical accuracy or don't care about culture selection.
💡 Beginner Tips
- Place the mod folder in your Crusader Kings III mod directory (Documents/Paradox Interactive/Crusader Kings III/mod).
- Enable the mod in the launcher's Playset before starting the game.
- If you use other mods that modify kingdom creation, load this one after them to ensure it takes effect.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- helokero13
- Version
- 1.0.0
- Downloads
- 44,094
- Endorsements
- 915
- Category
- Gameplay
- Created
- 10/12/2020
- Updated
- 10/21/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
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