Auto Resolve Rebalanced
🟡 Updated this year⚠️ Install Order · 1 step
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #38 of 678 Gameplay mods in this game by downloads
📋 About This Mod
In Auto Resolve with vanilla, each troop lives or dies according to an RNG calculation.
The RNG calculations are performed as below.
TroopPower = (2+TroopTier)(10+TroopTier)0. 02
If troop is mounted, x1. 2 bonus apply on TroopPower.
Damage = ( 0. 5 + 0. 5RANDOM(0. 0 to 1. 0) ) ( 40 ((Attacker's TroopPower) / (Victim's TroopPower))^0. 7 PerkBonus )
Damage will further modified by terrain type or/and Perks
If RANDOM(0 to Victim's MaxHP) is lower than Damage, the victim is considered dead or wounded.
ChanceOfDeath = (Damage) / (Victim's MaxHP)
Damages in the calculations are essentially determined by the troop's tiers of each unit, and then compared with random value to determine dead or not.
This mean even if the damage a Looter does to some elite unit is infinitesimally small, there is still a few percent chance of death.
(Even later than 1. 2. 0, this has not changed!)
This mod replaces this calculation and simulates the HP of each individual troop to prevent elite troops from dying too easily.
This mod also makes the damage dealt go up or down based on troop's armor and weapon type, not just their tier.
Each feature can be adjusted or disabled via Mod Configuration Menu
-
[]In AutoResolve(incl. AI vs AI battle) with the mod, HitPoint of each troop is stored individually, and then the damage is subtracted from the stored HP of each troop, and when a troop's HP falls below zero, it is considered wounded or dead.[/]
[
]The damage a troop takes is reduced by the armor value of the troop's equipment. [/][
]If the unit is equipped with a shield, the armor value used to reduce damage receives a bonus.[/][
]The damage dealt by a troop receives a bonus based on the type of weapon equipped by the attacker and the type of victim.[]Two-handed troops receive a bonus to damage when attacking unmounted(Including cavalry during siege) troops.[/]
[]Ranged troops receive a bonus to damage when attacking troops without shields.[/]
[]Polearm troops receive a bonus to damage when attacking mounted troops.[/]
Known Issue
- Mods that change HitPoints of heroes and soldiers, or change armor stats, may cause battles between AI last longer.
If battles between AI last for a very long time, try increase Battle Speed from MCM options.
(Also if you think that you only need to apply mod to your party's AutoResolve, uncheck Apply mod for AI battle from MCM options.)
- If you start new campaign again without restarting, mod may not work properly. Please restart game before start new campaign.
Compatibility
- Safe to add or remove from existing saved game
- Should compatible with all mods except mods change how AutoResolve works (ex. Simulations Fix - Advanced Autoresolve)
(I'm using with Realistic Battle Mod and Open Source Armory)
My other mods
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]Battle Order Tweaks : A mod that enable quickly switch to RTSish camera when giving in-battle orders for make ordering easier.Auto Resolve Rebalanced overhauls Bannerlord's auto-resolve battles by simulating individual troop HP instead of RNG-based instant kills, preventing elite troops from dying to weak units. It also factors armor and weapon types into damage calculations. Features are adjustable via Mod Configuration Menu, with 3,844 endorsements and 294,037 downloads.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust with 3,844 endorsements and 294k downloads.
- Fixes a core frustration: elite troops dying to looters in auto-resolve.
- Adds depth by making armor and weapon types matter in auto-resolve.
⚠️ Cons
- Requires Mod Configuration Menu for full customization, which is an extra dependency.
- May alter game balance significantly, making auto-resolve more predictable and less random.
- No explicit compatibility notes for other gameplay mods that affect troops or combat.
For Bannerlord players who hate losing top-tier cavalry to a bunch of looters in auto-resolve. If you want more tactical depth in simulated battles and are okay with tweaking settings via MCM, this is a must-have. Skip if you prefer the chaotic RNG of vanilla or don't want to manage another mod dependency.
💡 Beginner Tips
- Install Mod Configuration Menu first, then drop Auto Resolve Rebalanced into your Modules folder and enable it in the launcher.
- Use MCM to adjust the damage modifiers if you find elite troops too tanky or weak units too ineffective.
- If you use other combat mods, test auto-resolve in a custom battle to ensure no conflicts.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- Cimo
- Version
- 1.45.0
- Downloads
- 294,037
- Endorsements
- 3,844
- Category
- Gameplay
- Created
- 11/25/2021
- Updated
- 6/14/2026
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.
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