Realistic Battle Mod

⭐ ⭐⭐⭐ (21,122 endorsements) 📥 2.3M downloads 📌 v4.3.4 📅 4/20/2020
🟡 Updated this year

By Marnah93 and Philozoraptor · Gameplay

⬇ Download Mod Source: Nexus Mods 📅 Updated: 7/9/2026 📅 Created: 4/20/2020

🔍 Analysis

  • 👍 0.9% endorsement rate
  • 🏆 #1 of 678 Gameplay mods in this game by downloads

📋 About This Mod

This mod makes combat more realistic. Armor values are based on experimental data. AI uses proper formations and new custom culturally specific tactics were introduced. Armored units are more resistant to damage depending on weapon type used vs armor. Each weapon type has different effect vs armor. All units defend themselves more, units with shields actually use the shields. All projectiles now cause damage based on their kinetic energy. Kinetic energy of projectiles is result of simulation based on real life experimental data. All battles are significantly longer now. Damage of horse charge is physics based, couched lancing is scientifically accurate. AI armies use more tactics. Spears are buffed in melee in comparison to vanilla. Tournaments were overhauled to be more balanced and rewarding experience.

Mod localization tags for future translations have been done and mod currently contains French, Turkish, Chinese and Japanese translation (activates by changing language in the game options).

This mod also contains savefile fixer. If you have a crash when you try to load your game that you played with combat module on (or possibly some other mod that adds equipment) you can simply load the save with combat module off or even all modules off (deactivate them in RBM menu) while RBM is still active, this will allow you to load the game, then you can save it again without the undesired mods / modules. This is the case for quite some time. We just kind of forgot to mention it. Here is a guide 8wWW4sB2jCU

If you want to support us you can do so by googling Realistic Battle Mod patreon or Philozoraptor patreon.

Features:

  • []The mod contains three main modules; Combat, AI and Arena and settings which can be toggled on / off in the game main menu. If you disable one of the modules, all of the sub settings are automatically disabled as well.

  • []Combat module in a nutshell:  

    []In the base game there are three types of damage: pierce, cut and blunt. In this mod each weapon type has unique armor penetrating properties, which results in more realistic experience. For example sword is poor at cutting heavy armor, axe is better at this and mace punches through the best.

    []Melee and throwing damage scales primarely with respective character skill, values are based on human biomechanics and they correspond with kinetic energy, damage value represents sharpness (or bluntness) of these weapons, in other words ability to penetrate armor, this means that weapon damage (quality) will scale more with strike of the charactersPrecision of the strike (which part of the weapon hits), footwork and relative speed matters more.

    []Hits with shafts and pommels will deal blunt damage, this represent grapling that often happens in real melee combat.

    []Bows and crossbows are instead unlocked with certain skill level (difficulty of the weapon). One handed weapons generally deal 60-120 damage while two handers are in range of 100-180 depending on weapon type and its length.

    []Rebalanced melee combat based on biomechanics of human body and IRL testing. Precision of the strike, footwork and relative speed should matter more, weapon damage on most weapons represents sharpness AKA ability to penetrate armor - this means that weapon damage (quality) will scale more with strike of the characters.

    []Projectile speed is simulating real life physics. Bows and crossbows have their draw weight displayed as missile speed stat, we also added custom draw weight stat that is displayed on the bow (this includes modifiers from quality of item). Actual speed of projectile is based on weapon type, draw weight (missile speed), missile weight and many other factors such as draw length and efficiency of energy transfer from work to stored energy, then from stored energy to actual projectile. Crossbows, longbows and composite recurve bows (mostly horse archer bows) have each unique simulation based on real life experimental evidence. For example composite bows are more efficient than longbow of same poundage and they are more efficient with lower weight arrows. Generally higher weight arrows are more energy efficient than lower weight arrows (damage) but heavier projectiles are slower and therefore have shorter range just like in real life.

    []We added new UI in the inventory that shows you what kind of damage, speed and armor penetration to expect relative to weapon and weapon skill of character in questions (applies to whichever character is currently displayed in inventory screen).

    []Javelins an

🤖 AI-enhanced — based on mod data

Realistic Battle Mod overhauls Bannerlord combat with physics-based damage, armor values from experimental data, and smarter AI tactics. It includes three toggleable modules (Combat, AI, Arena) and translations for French, Turkish, Chinese, and Japanese. With 21,122 endorsements and 2.3M downloads, it's a popular choice for players seeking more realistic battles.

✨ Key Features

Armor values are based on experimental data, with weapon-specific effects against armor.
AI uses proper formations and new culturally specific tactics.
Projectile damage is based on kinetic energy simulated from real-life data.
Horse charge damage is physics-based, with scientifically accurate couched lancing.
Spears are buffed in melee compared to vanilla.
Tournaments are overhauled to be more balanced and rewarding.

📊 Pros & Cons

✅ Pros

  • Huge community trust with 21,122 endorsements and 2.3M downloads.
  • Three toggleable modules let you customize the experience.
  • Includes a savefile fixer for crashes with other mods.

⚠️ Cons

  • Battles are significantly longer, which may not suit players who prefer quick skirmishes.
  • Requires understanding of module toggling to avoid crashes with other mods.
  • Translations are limited to French, Turkish, Chinese, and Japanese; other languages rely on English.
🎯 Is This For You?
For Mount & Blade II: Bannerlord players who want a more realistic and challenging combat experience. If you're tired of vanilla arcade-style battles and want physics-based damage and smarter AI, this is for you. Skip if you prefer fast-paced, casual combat.
📦 Install:Medium· 5-10 minutes

💡 Beginner Tips

  • Use the in-game RBM menu to toggle modules on/off; disable Combat module if you experience crashes with other mods.
  • If you have a save that crashes, load it with modules off, then save again to fix it.
  • Switch your game language to French, Turkish, Chinese, or Japanese to see the mod's translations.

📊 Mod Details

Game
Bannerlord Mods
Author
Marnah93 and Philozoraptor
Version
4.3.4
Downloads
2,252,975
Endorsements
21,122
Category
Gameplay
Created
4/20/2020
Updated
7/9/2026

🔗 Required By 9 Mods

These mods list this mod as a dependency.

🧩 Commonly Used Together

Users add these mods to the same collections — a real compatibility signal, not an AI guess.

🔧 How to Install Bannerlord Mods

Use Vortex or manual. Enable mods in launcher. Harmony required.

📖 Full step-by-step install guide for Bannerlord →

Visit the official mod page for specific installation instructions for this mod.

🎮 Need cheat codes or console commands? Check ur gaming wiki for Bannerlord commands, item IDs, and more.

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