Changing Culture
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #42 of 678 Gameplay mods in this game by downloads
📋 About This Mod
A culture rating record will be created newly every time when entering the game. All previous rating record will be not be acuminated, but the changes made to the culture will be saved.
Start from 1. 3. 5 the culture rating record will also be saved, these record will be created when saving the game or culture change is needed in-game.
Each campaign will have a respective xml file to record clan and settlement culture, and will be loaded when campaign start.
If you want the mod to work with other custom culture mods, then you need to read Culture Volunteer Section.
No new game needed. Before updating the mod, BACK UP your CampaginSave First
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[]is Main Culture, Can Have Settlement
[
]Culture have to match the above requirement in order to be change to / change fromChange Kingdom Culture: Default is OFF
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[]Change the culture of kingdom if the majority of the clan within the kingdom are not matched with the kingdom culture from time to time.
[
]Player must be Kingdom Leader[]For example:
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[]Empire have 3 clans, 1: Empire with 3 lords; 2: Empire with 2 lords; 3: Vlandia with 2 lords
[]Then the kingdom culture rating will then move towards Empire: 71 rating, Vlandia: 29 rating
[]If there are more Vlandia clan in the kingdom, which raise the Vlandia rating to over 50
[]Then the kingdom culture will change to Vlandia
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[]If you want to change it manually, see the configuration section, enableManuallyChangePlayerKingdomCulture.
Change Clan Culture: Default is ON
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[]Change the culture of clan if the clan's culture are not matched with kingdom culture from time to time.
[
]If clan's culture are not matched with Kingdom culture, it will increase the rating of the kingdom culture daily. (Default: 1 point per day)[]Player clan will have an option to accept or reject
[]Usage: The lord will spawn with the kingdom culture troops.
[]For example, the clan culture is Empire, while the kingdom culture is Vlandia, it takes about 51 days for the clan to change to the culture Empire in default.
[]If you want to change it manually, see the configuration section, enableManuallyChangePlayerClanCulture.
Change Settlement Culture: Default is ON
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[]Change the culture of settlement(town & village) if the settlement's culture are not matched with owner clan culture from time to time.
[
]If settlement's culture are not matched with owner clan culture, it will increase the rating of the owner clan culture daily. (Default: 1 point per day)[]Usage: The recruit of town and village will spawn with the clan culture troops.
[]For example, the clan culture is Empire, while the settlement culture is Vlandia, it takes about 51 days for the settlement to change to the culture Empire in default.
Configuration:
config.json located in ..\Mount & Blade II Bannerlord\Modules\ChangingCulture\bin\Win64_Shipping_Client
- []enableManuallyChangePlayerClanCulture: Default is OFF
- []Allow player to change player clan culture in keep menu, it will ignore the config enablePlayerClanChangeCulture. BUT still if player clan culture is not the same with kingdom culture, it will change to kingdom culture from time to time, unless enablePlayerClanChangeCulture is set to off.
- []enableManuallyChangePlayerKingdomCulture: Default is OFF
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[]Allow player to change player kingdom culture in keep menu, but it will still effects from change kingdom culture. If the composition of your kingdom is all foreigners (i.e. other culture), you may have to press this button over some time until all the clans becomes the kingdom culture.
- []enableChangeKingdomCulture: Default is OFF
- []Allow changing kingdom culture based on the culture of clan within the kingdom.
- []enableChangeClanCulture: Default is ON
- []Allow changing clan culture based on kingdom culture.
- []"enablePlayerClanChangeCulture": Default is ON
- []Player clan will change culture or not, true: player clan can change culture, vice versa.
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[]"playerClanAskChangingInterval" : Default Is 120 days
[
]When player clan is about to change culture, it will ask the willingness of the player, if rejected, the interv
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[]Change the culture of settlement(town & village) if the settlement's culture are not matched with owner clan culture from time to time.
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[]Change the culture of clan if the clan's culture are not matched with kingdom culture from time to time.
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[]If you want to change it manually, see the configuration section, enableManuallyChangePlayerKingdomCulture.
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[]Change the culture of kingdom if the majority of the clan within the kingdom are not matched with the kingdom culture from time to time.
Changing Culture is a gameplay mod for Mount & Blade II: Bannerlord that dynamically tracks and changes clan and kingdom cultures based on in-game ratings. It saves culture records per campaign and supports custom culture mods. With 3,651 endorsements and 278,278 downloads, it's a popular tool for players seeking cultural evolution in their playthroughs.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Huge community trust (3,651 endorsements, 278k downloads) — clearly a go-to for culture tweaks.
- Saves culture changes persistently per campaign, so your progress sticks around.
- Flexible toggles: you can turn kingdom culture change off or on, and manual override is available.
⚠️ Cons
- Requires manual backup of campaign saves before updating — risky if you forget.
- Default settings might not suit everyone; kingdom culture change is off by default, so you need to tweak config.
- Compatibility with other culture mods requires extra setup (Culture Volunteer Section) — not plug-and-play.
For Bannerlord players who want their world's cultures to evolve dynamically based on clan composition, rather than staying static. Great for roleplayers and sandbox enthusiasts who enjoy watching kingdoms shift culturally over time. Skip if you prefer a fixed cultural landscape or dislike managing config files.
💡 Beginner Tips
- Back up your CampaignSave folder before updating the mod — the author explicitly warns about this.
- If you use other culture mods, read the Culture Volunteer Section to integrate them properly.
- Use the configuration file to enable manual kingdom culture changes if you want more control.
📊 Mod Details
- Game
- Bannerlord Mods
- Author
- helokero13
- Version
- 1.6.1
- Downloads
- 278,278
- Endorsements
- 3,651
- Category
- Gameplay
- Created
- 11/26/2020
- Updated
- 12/7/2025
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Bannerlord Mods
Use Vortex or manual. Enable mods in launcher. Harmony required.
📖 Full step-by-step install guide for Bannerlord →
Visit the official mod page for specific installation instructions for this mod.
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