SWI No Player Shipyard Penalty

⭐ — (57 endorsements) 📥 5,078 downloads 📌 v1.0 📅 4/17/2024
⚪ Last updated 2024

By Land · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 4/17/2024 📅 Created: 4/17/2024

🔍 Analysis

  • 👍 1.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #33 of 140 Miscellaneous mods in this game by downloads

📋 About This Mod

What this mod does:

This mod adjusts the shipsalefactor parameter in order to reduce or fully remove the penalty that the player has when selling ships from a player shipyard to the AI.

Lite version sets shipsalefactor to 0. 6666 so that when your shipyard is set to 150% sell price in Logistical Overview it will be the same price as if you sold the ship by hand to the AI.

Full version sets shipsalefactor to 1. 0 so that when your shipyard is set to 100% sell price in Logistical Overview it will be the same price as if you sold the ship by hand to the AI.

In the Full version you regain the ability to leverage your economic superiority to sell to an AI that has no other option at 150% the normal price, just like the Logistics Overview slider would have you believe. You can finally discount to encourage sales or price gouge the AI based on the market competition in your corner of the galaxy again.

Why does this mod even exist?

In X4 v3. 0 Egosoft established a 70% penalty on player shipyard sales in order to reduce player incomes, which SWI reduces to 50%, however Egosoft didn't apply the penalty when selling a ship by hand. This creates a toxic and un-immersive gameplay loop where the player is incentivized to close their shipyard to the public and then sell all ships one at a time by hand to the AI in order to maximize profits. The AI then immediately destroys the ship and does not even use it in their war efforts. I think that's dumb.

Most people don't realize, but the AI does in fact shop around for the best available price for their ships, but the default 50% penalty in SWI means that the player will always be the best deal. At a glace this sounds nice right? The AI will always buy from the player, but it's really more insidious. You are always giving the AI a 2 for 1 special on ships and losing out on money you could be making by just selling the completed ship by hand.

How are ship sales calculated?

It goes like this:

(((Wares value  shipsalefactor) shipyard Logistics Overview slider value) any rep bonuses) = Shipyard Sale price

(Wares value any rep bonuses) = Manual Sale price.

E.g. (((1000 . 50) 100%) 1. 0) = 500

(1000 1. 0) = 1000

Which means your shipyard sale at the default 100% slider in regular SWI sold for 50% LESS than a manual sale.

E.g. (((1000 . 50) 150%) 1. 0) = 750

(1000 1. 0) = 1000

Which means your shi

🤖 AI-enhanced — based on mod data

This mod for Star Wars: Interregnum removes or reduces the 50% penalty on player shipyard sale prices, allowing you to set competitive discounts or price gouge the AI based on market conditions. A simple quality-of-life tweak for players who want more control over their economy.

✨ Key Features

Removes or lessens the 50% penalty on player shipyard sale prices.
Allows you to discount ships to encourage sales or price gouge the AI based on market competition.

📊 Pros & Cons

✅ Pros

  • Tiny but impactful tweak for economy-focused players (57 endorsements).
  • Gives you real control over shipyard pricing, making trade feel meaningful.
  • Works with the existing market competition system, so it's not just a flat cheat.

⚠️ Cons

  • Niche appeal – only affects shipyard sale prices, not other economic aspects.
  • May unbalance the game if you're not careful with pricing, making it too easy to exploit.
  • Compatibility risk with other mods that alter shipyard or economy mechanics.
🎯 Is This For You?
For Star Wars: Interregnum players who enjoy the economic side and want to fine-tune their shipyard profits. If you're a purist who wants the intended challenge, skip it – this removes a deliberate penalty.
📦 Install:Easy· Under 1 minute

💡 Beginner Tips

  • If you're using a mod manager, make sure this mod loads after any other economy mods to avoid conflicts.
  • Test the pricing changes in a sandbox save before committing to a playthrough.
  • Check the mod's forum page for any known compatibility notes with other SWI mods.

📊 Mod Details

Game
X4foundations Mods
Author
Land
Version
1.0
Downloads
5,078
Endorsements
57
Category
Miscellaneous
Created
4/17/2024
Updated
4/17/2024

🔧 How to Install X4: Foundations Mods

Download from Nexus Mods.

📖 Full step-by-step install guide for X4: Foundations →

Visit the official mod page for specific installation instructions for this mod.

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