SWI Better Scrap Delivery - Deprecated

⭐ — (18 endorsements) 📥 1,269 downloads 📌 v1.02 📅 3/3/2024
🟡 Updated this year

By Land · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/20/2025 📅 Created: 3/3/2024

🔍 Analysis

  • 👍 1.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #75 of 140 Miscellaneous mods in this game by downloads

📋 About This Mod

FOR SWI 0.7x ONLY. NOT NEEDED IN 0.80+! Adjusts the TUG-b13 Quad Jumper in Star Wars Interworlds for more consistent and reliable scrap delivery, especially when OOS.

FOR SWI 0. 7x ONLY. NOT NEEDED IN 0. 80+!

What this mod does:

This mod adjusts adjusts stats of the TUG-b13 Quad Jumper, the only scrap tug in SWI, in order for it to more consistently and reliably deliver scrap cubes on the first try. It does this by making the TUG much slower and much more maneuverable.

Look I get that you probably won't want to believe that making a ship 1/3rd the speed will increase its efficiency by 200-600%+, but that's the nature of dealing with game engine limitations. 6. 20 X4's scrap script was not designed with modded ships in mind and breaks fairly consistently for TUGs that are faster than vanilla Manticores. Egosoft didn't design the system that calculates the position of scrap cubes in relation to scrap processors to be precise enough to able to handle fast moving cubes; it can be off by hundreds of meters and force the TUG to do a lap and reattempt delivery.

This mod pairs great with Closed Loop Reborn to create the scrap empire you've always wanted.

Why does this mod even exist?

I love scrap, but scrap in the current version of X4 and SWI just does not work very well. Scrap processors in X4 struggle to grab cubes that are moving over 200m/s and the TUG in SWI can do nearly 400m/s. This results in a parade of TUGs doing loops around your station attempting to deliver cubes over and over with minimal success.

Scrap processors work by having a TUG bring a scrap cube within a few meters of the scrap delivery port so that the processor can grab it with its "tractor beam". When a TUG comes flying in at 400m/s with a scrap cube trailing dozens of meters behind it you can imagine how it might have a hard time accurately putting that cube into a very small target space. This mod brings the TUGs down to a speed that the X4 engine can handle and gives them the maneuverability to get the cube lined up more effectively.

Egosoft to their credit has acknowledged the pain points of scrap in 6. 20 - even the TUGs being too fast issue - and stated they intend to make sure mods like mine will no longer be needed in 7. 0. Let's hope.

What this mod does not do:

This is Better Scrap Delivery, not Perfect Scrap Delivery. Scrap processors still do their jobs in an inefficient way. They grab one cube, process it for 60 seconds, and then ask for another cube to be delivered. This gap between when a cube finishes being processed, another cube gets ordered, and then a cube gets driven over to the processor introduces a lot of downtime to the production schedule of the station. Scrap is the only production module in X4 that works in this inefficient way. Only Egosoft can fix that behavior. By getting the cube to the pr

📊 Mod Details

Game
X4foundations Mods
Author
Land
Version
1.02
Downloads
1,269
Endorsements
18
Category
Miscellaneous
Created
3/3/2024
Updated
12/20/2025

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