SWI No Neutral Sectors

⭐ — (13 endorsements) 📥 1,648 downloads 📌 v2.1 📅 3/10/2024
⚪ Last updated 2024

By Land · Miscellaneous

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 9/28/2024 📅 Created: 3/10/2024

🔍 Analysis

  • 👍 0.8% endorsement rate
  • 🏆 #67 of 140 Miscellaneous mods in this game by downloads

📋 About This Mod

Enables factionlogic on all 27 neutral sectors in Star Wars Interworlds in order to allow the factions to expand in new ways and provide new challenges. Not recommended for a first playthrough.

What this mod does:

This mod very simply allows the AI factions to claim and expand into all sectors on the map; enables factionlogic. As of 0. 80 there are 27 that are marked as unclaimable in order to protect pirate home bases and the PHQ spawn locations or to prevent certain factions from expanding in a direction. This mod puts every sector back on the table.

This mod is intended to provide new variety and challenges to players who are already familiar with SWI.

What to expect:

  • []It will take at least 10-20 in-game hours for the factions to start expanding into this new territory. It can take much much longer if you are using KUDA as that mod will tell the AI to put defense stations on every frontier gate first.
    • []If you do not prioritize getting the Player HQ early you may find that sector is now owned by an enemy. Or maybe worse it might be owned by a friend. How you deal with that is part of the challenge.
      • []Frontiers will move and thus you may need to make new frontier defense stations in order to stay compliant with citizenship requirements as you progress through the playthrough.
        • []Every faction has the potential to get 1-3 additional easy sectors to improve their economies. MDW for example has the potential to grab a 6th sector, a 20% boost to their empire size. ICG and ANO have the potential to grab over 5 sectors each. After 50-100 in-game hours the major factions have the potential to have much more robust economies as well as new fronts in their wars.
          • Major factions will eventually push the pirates out of some or all of their normal home sectors in order to claim that space for themselves. No more safe homebases for pirates.

            Affected Sectors:

            Gaulus (0. 80)

            Ordo Plutonia

            Polis Massa

            Rentasia (0. 80)

            Smuggler's Run

            Targonn (0. 80)

            Installation

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📊 Mod Details

Game
X4foundations Mods
Author
Land
Version
2.1
Downloads
1,648
Endorsements
13
Category
Miscellaneous
Created
3/10/2024
Updated
9/28/2024

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Download from Nexus Mods.

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