SWI No Neutral Sectors
⚪ Last updated 2024Preview

🔍 Analysis
- 👍 0.8% endorsement rate
- 🏆 #67 of 140 Miscellaneous mods in this game by downloads
📋 About This Mod
Enables factionlogic on all 27 neutral sectors in Star Wars Interworlds in order to allow the factions to expand in new ways and provide new challenges. Not recommended for a first playthrough.
What this mod does:
This mod very simply allows the AI factions to claim and expand into all sectors on the map; enables factionlogic. As of 0. 80 there are 27 that are marked as unclaimable in order to protect pirate home bases and the PHQ spawn locations or to prevent certain factions from expanding in a direction. This mod puts every sector back on the table.
This mod is intended to provide new variety and challenges to players who are already familiar with SWI.
What to expect:
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[]It will take at least 10-20 in-game hours for the factions to start expanding into this new territory. It can take much much longer if you are using KUDA as that mod will tell the AI to put defense stations on every frontier gate first.
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[]Frontiers will move and thus you may need to make new frontier defense stations in order to stay compliant with citizenship requirements as you progress through the playthrough.
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- Major factions will eventually push the pirates out of some or all of their normal home sectors in order to claim that space for themselves. No more safe homebases for pirates.
Affected Sectors:
Gaulus (0. 80)
Ordo Plutonia
Polis Massa
Rentasia (0. 80)
Smuggler's Run
Targonn (0. 80)
Installation
[s
📊 Mod Details
- Game
- X4foundations Mods
- Author
- Land
- Version
- 2.1
- Downloads
- 1,648
- Endorsements
- 13
- Category
- Miscellaneous
- Created
- 3/10/2024
- Updated
- 9/28/2024
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