Community Patch - Bootstrap and Utilities
🟡 Updated this yearPreview

🔍 Analysis
- 👍 1.6% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 43 Utilities mods in this game by downloads
📋 About This Mod
Community Patch - Bootstrap & Utils
Utility mod which provides a standardized autostartup capability for other mods, support for custom area hubs handling, some utilities and a reusable list menu.
Features for mod users
-
[]Simple, standardized way to install (simple) mods which support the bootstrap mod without modifying vanilla scripts. Please note this does NOT include any big overhaul mods!
[
]Support for custom area hubs provided in other mods without any further installation/merging[]includes the engine/telemetryKeyword.ws (once and for all) which is not available in vanilla scripts
Features for mod authors
-
[]provides a standardized way of automatically starting (simple) mods without modifying any vanilla scripts
[]provides a standardized way to integrate new custom hubs in mod user installations without any further patching (completely transparent to mod users)
[]provides a standard template (and example) for using custom timers without modifying any vanilla scripts
[]provides a reusable UI List Menu (and example) which can be used in mods (see screenshots)
[]provides default mounting directories for w2ents (no need for custom reddlc)
- provides utility function to convert between Int and Uint8
Compatibility
The mod is compatible with all 1. 30+ game versions. While the main functionality is independent of any vanilla scripts the support for custom hubs requires a patch to vanilla scripts. This patch has to be installed independently of bootstrap mod (bootstrap mod depends on it) and is provided in the files section for a vanilla game installation. However authors of the most popular overhaul mods kindly agreed to incorporate this patch into their mods. In this case the bootstrap vanilla-patch is NOT required to be installed! Check the top sticky forum post to see a compatibility list.
Compatibility - How it works
The mods starts automatically by leveraging a minimal, hidden quest every time a game is opened/loaded. No scripthook, piggybacking of entities or hub layer entities is required thus making the mod future-proof for usage with additional custom hubs.
To add the new menu the mod changes the file
gameplay/gui_new/guirsrc/r4default.guiconfig
To add the worldmap support for custom area hubs the mod changes the files
gameplay/gui_new/guirsrc/r4map.menu
gameplay/gui_new/swf/worldmap/panel_worldmap.redswf (only in Classic version)
All mods which change this file are not compatible with this mod.
How to upgrade from previous versions
If you do NOT have a mods/
-
[]provides a standardized way of automatically starting (simple) mods without modifying any vanilla scripts
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- rmemr
- Version
- 0.5-NEXT-GEN
- Downloads
- 645,046
- Endorsements
- 10,609
- Category
- Utilities
- Created
- 11/22/2016
- Updated
- 2/14/2026
🔧 How to Install The Witcher 3 Mods
Download from Nexus Mods.
📖 Full step-by-step install guide for The Witcher 3 →
Visit the official mod page for specific installation instructions for this mod.
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