Script Merger

⭐ ⭐⭐⭐⭐ (103,372 endorsements) 📥 3.1M downloads 📌 v0.6.4 📅 8/23/2015
⚪ Last updated 2020

By AnotherSymbiote · Utilities

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 7/3/2020 📅 Created: 8/23/2015

🔍 Analysis

  • 👍 3.4% endorsement rate — high engagement, a strong quality signal
  • 🏆 #1 of 43 Utilities mods in this game by downloads

📋 About This Mod

Detects conflicts between mods & helps you resolve them, either by creating merged files that override the conflicting ones, or by configuring a custom load order for your mods. Merges are easy to undo because they don't change the original

Why It's Useful

When you have multiple mods that modify the same game file, TW3 only loads 1 of the modded versions of that file, overriding all over versions.  This kind of conflict is common & can break mods.  Script Merger tries to make the problem less painful.

What It Does

Despite the name, Script Merger detects mod conflicts in .bundle packages as well as .ws scripts.  Then, it helps you resolve them by creating merged versions of conflicting text files. It leaves the original files untouched, but overrides them. It can't merge non-text conflicts, but for these it can help you manage your custom load order (mods.settings file) to make certain mods override others.

Uses these 3rd-party external tools: - KDiff3 by Joachim Eibl, for merging text files. - QuickBMS by Luigi Auriemma, for scanning & unpacking .bundle files. - wcc_lite by CD Projekt RED, for packing merged text files into .bundle files.

Also contains code from xxHash. NET by Wilhelm Liao, to detect when mod updates have changed files that you merged.

NOTES
When merging, KDiff3 simply does a text merge.  In many cases, that works fine.  But because the tool doesn't actually understand the code, sometimes it can merge things in the wrong order. Auto-resolved conflicts aren't guaranteed to be correct.  In these cases, it needs human help.

Also, script mods can have logic conflicts that the tool can't detect.  In these cases, even if the text can merge without direct conflicts, the resulting script won't work properly.  For example, if Mod A tries to hide the HUD, but then Mod B displays the HUD, Mod A won't work.  Resolving this also requires human help.

NMM users: Currently, Script Merger doesn't support NMM's multi-HD mode (or symlinks in general).

Instructions
1)  Download, extract, & launch Script Merger.

2)  Enter your game's installation path in the textbox at the top.

3)  Click "Refresh" button above the "Conflicts" list.

4)  If mergeable conflicts are detected, repeat these steps until the conflicts are resolved:      > Choose 2 or more versions of any file(s) to merge.      > Click "Create Selected Merge" button.      > If the mods have differences that don't overlap, KDiff3 can merge them automatically.      > If the mods have differences that overlap, KDiff3

📊 Mod Details

Game
Witcher3 Mods
Author
AnotherSymbiote
Version
0.6.4
Downloads
3,056,396
Endorsements
103,372
Category
Utilities
Created
8/23/2015
Updated
7/3/2020

🔧 How to Install The Witcher 3 Mods

Download from Nexus Mods.

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