radish modding tools
⚪ Last updated 2020Preview

🔍 Analysis
- 👍 3.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #5 of 11 Modders Resources and Tutorials mods in this game by downloads
📋 About This Mod
radish community modding tools are a collection of in-game mods and external tools aimed to enable the creation of new quests by mod authors.
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Although only a smallish subset of all possible features is supported it should allow to create non-trivial, story-based quests - just don't expect clicky-pointy-done workflows.
Documentation is provided as a guided self-learning tutorial named "Trial of the radishes", see forum posts for more information.
These are not beginners modding tools. You should have an intermediate or advanced W3 modding knowledge.
These collection provides a variety of tools to create or modify different kinds of game content. Although one of the goals was to provide tools that reduce some modding pitfalls every tool does require some deeper knowledge to be usable: on its own and in the grand scheme of combining content into a quest mod.
All in-game tools and both graphical editors are managed in public sourcecode repositories. If you are interested in fixing bugs/adding new features see below for links to the repositories.
The following tools are/will be available:in-game mods
Storyboard UI
Interactive setting up of rough drafts for in-game scenes and saving as encode-able, textual representation
Environment Parameter UI
Interactive setting up an environment definition and saving as encode-able, textual representation.
Radish Quest UI
Interactive setting up of layers (actionpoints, triggerareas, ...) for quests or static layers and saving as encode-able, textual representation.
Interactive testing of encoded community phases and layers.
Interactive creation of navigation meshes for new hubs.
Radish Hairworks UI
Interactive changing hairworks settings and saving as encode-able, textual representation of parameters for (new) apx files
Radish Foliage Planter UI
Interactive planting of foliage (randomly or indivdually) and saving as encode-able, textual representation.
external graphical editors
Quest Graph Editor
Setting up questgraphs in a graphical UI and saving as encode-able, textual representations.
Phoneme Extractor
Extracting and correcting phoneme timings from audio for lipsync generation.
external command line tools
Scene encoder
Encoding textual scene definitions (based on storyboard ui drafts) into ingame w2scene files.
Quest encod
📊 Mod Details
- Game
- Witcher3 Mods
- Author
- rmemr
- Version
- v2020-11-21
- Downloads
- 9,907
- Endorsements
- 297
- Category
- Modders Resources and Tutorials
- Created
- 4/8/2019
- Updated
- 11/21/2020
🔧 How to Install The Witcher 3 Mods
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