SCBA - Smart Combat Balance Adjustment NEXT GEN
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 5.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #16 of 42 Balancing mods in this game by downloads
📋 About This Mod
Enemies deal minimum and maximum damage based on difficulty.
ALL CREDITS GO TO 5thTowerMods, the original creators of the same 1. 32 mod.
If the author updates the mod, I will gladly put down the mod.
What's the purpose?
To quote the original description:
This mod enforces minimum and maximum damage thresholds for enemy attacks. These thresholds are calculated as percents of your maximum health. Each attack type has different minimum and maximum damage values: light attack, heavy attack, super attack, and ranged attack. Enemies are divided into 6 main groups:
Weakest (examples: nekkers, wolves, and dogs)
Weak (examples: sirens, harpies, drowners, peasant and thug bandits)
Average (examples: wraiths, ghouls, rotfiends, foglets, soldiers, deserters)
Strong (examples: alps and bruxas, spiders, bears, werewolves, vampies, trolls, wyverns, alghouls, officers and two-handed weapons)
Elite (examples: leshens, gargoyles, arachas, larger vampires and trolls, golems, fiends, cyclops, nightwraiths and noonwraiths, basilisks, grave hags, boss bandits, witchers)
Boss (examples: the cloud giant, the big bad wolf, the spotted wight, the toad prince, iris, armored arachas, the ice giant, chorts, archgriffins, ancient leshens)
With that mod, weak enemies will always deal an amount of damage when you have much more defence, and strong enemies won't instantly kill you.
Spending on building more defence is still useful, and this mod is meant to make everything challenging and combat consistent, yet a bit harder.
Furthermore, because there were two files. I took the liberty to fuse them, so now the amount of damage depends on the game's difficulty you have set:
-
[]Just the Story : Only calculate maximum received damage (so you still get very low damage).[/]
[]Story and Swords : Low minimum and maximum damage set.[/]
[]Blood and Broken Bones : High minimum and maximum damage set.[/]
[]Death March : Only calculate minimum received damage (so you still get deadly damage).[/]
I also tweak a few of those minimum/maximum damages to make them consistent. And as suggested by the community, always apply any "reduction damage" calculation for the minimum damage and "New Game Plus more damage" for the maximum damage.
Those modifications are important because the mod calculates AFTER the game calculates the received damage. It even uses a -10%/+10% randomiser to make it natural.
4. 04 Next-Gen Compatible!
Installation
For newcomers/beginners: I invite you to read The Tome of Witcher 3 Modding
0 DON'T USE VORTEX!!
1. Use Witcher 3 Mod Manager, or extract the files in you
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- 5th Tower Mods
- Version
- 1.0
- Downloads
- 502
- Endorsements
- 25
- Category
- Balancing
- Created
- 10/25/2025
- Updated
- 10/25/2025
🔧 How to Install Witcher 3 Mods
Download from Nexus.
📖 Full step-by-step install guide for Witcher 3 →
Visit the official mod page for specific installation instructions for this mod.
🎮 Need cheat codes or console commands? Check ur gaming wiki for Witcher 3 commands, item IDs, and more.
Keep browsing — more Witcher 3 mods await