Fix sounds and reaction of sword hits when adding effects (Classic and Next Gen)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 1.4% endorsement rate — high engagement, a strong quality signal
- 🏆 #67 of 131 Bug Fixes mods in this game by downloads
📋 About This Mod
All my mods were made in OG (
1. 31/1. 32 game version), and then the changes were transferred to NG (
4. 04+ game version) scripts. I always post
two separate versions in
one archive if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.
If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.
Description in English:
For some reason, the code for adding sounds for sword strikes is designed so that animated effects (such as burning) disable their playback. This mod remove this strange limitation.
However, I haven't tested it much yet. At first glance, it seems that everything is in order, but if the sounds of sword strikes are played when they should not be, please let me know with all possible details.
You can also notice that when adding animated effects, opponents do not recoil from the strike, but instantly start playing the animation of the effect. The optional module adds recoil from the strike before starting the animation of the effect. I mean, if you're hit with a burning stick, you'll recoil from the impact before you realize you're on fire, right? It is located in a separate module in case you don't like the way it works.
In the optional files, you can also find a fix that disables the sound of a sword strike when rotfiends explode, injuring others in the process (vanilla bug).
Installation:
Place the "modFixSoundsOfSwordHitsWhenAddingEffects" and, optionally, "modFixReactionOfSwordHitsWhenAddingEffects" folder in the "Mods" folder. Use 'Witcher Script Merger' to resolve conflicts.
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Описание на русском:
По какой-то причине код добавления звуков для ударов мечом построен так, что эффекты с анимацией (например, горение) отключают их воспроизведение. Данный мод убирает это странное ограничение.
Тем не менее, я пока не тестировал это много. На первый взгляд кажется, что всё в порядке, но если звуки ударов мечом будут воспроизводиться тогда, когда вроде бы не должны – сообщите мне со всеми возможными подробностями.
Также можно заметить, что при добавлении анимированных эффектов противники не отшатываются от удара, а мгновенно начинают воспроизводить анимацию эффекта.
Fixes missing sword strike sound when adding animated effects (like burning) to enemies in The Witcher 3. Optionally adds a reaction to strikes that apply such effects. A small, focused bug fix mod with 226 endorsements and recent updates for both Classic and Next Gen versions.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Fixes an annoying audio bug that breaks immersion when applying effects like burning.
- Optional strike reaction adds extra feedback, making combat feel more responsive.
- Community-approved with 226 endorsements and over 15k downloads.
⚠️ Cons
- Niche fix—only affects sword strikes with animated effects, so if you rarely use those, you won't notice it.
- No compatibility notes for other mods that alter combat sounds or effects—potential conflicts possible.
For Witcher 3 players who use sword effects like burning and notice the missing sound when they proc. Also for those who want a bit more feedback on hit reactions. Skip if you rarely use animated effects or don't care about audio polish.
💡 Beginner Tips
- If you're on Next Gen, make sure you download the correct version for your game edition.
- Use a mod manager like Vortex to avoid manual file placement errors.
- Test with a sword that applies burning (e.g., Igni or runes) to verify the fix works.
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- Akatoshka7
- Version
- 1.2.6
- Downloads
- 15,633
- Endorsements
- 226
- Category
- Bug Fixes
- Created
- 9/17/2025
- Updated
- 2/25/2026
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