Discontinued - Quick Modding Tool V2.1 Export - Edit Textures - Import - Cook
⚪ Last updated 2016⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 4.8% endorsement rate — high engagement, a strong quality signal
- 🏆 #41 of 43 Utilities mods in this game by downloads
📋 About This Mod
Quick Modding Tool
Make modding great again.
Edit texture files fast and easy and build a new mod from the modded files.
report anything you desire from a tool like this
Basically i build this tool with tips from ramccoid so please let me know what is missing or what you are missing.
He also gave me a link to CDPR forums with a faster wcc_lite.exe i highly recommend to use it since it is 10 times faster the original.
Whats this?
Basically this is an updated fast version of Modkitchen
http://www.nexusmods.com/witcher3/mods/389/?
but u can now select the texture group (ModKit 1. 3 only)
- Uncook game
- Uncook game to .tga
- Export folders/specific files to .tga
- Pick single/multiple .tga files and open it in your favoured editor (gimp, photoshop,whatelse)
- Import .tga files to .xbm and select texture group on the fly
Current Limitations:
-No Spaces in file path (Export function of Modkit dont like spaces any other function can use spaces)
-fixed a bug with . 1.buffer files
-Change output folder for all options.
-Please read Tutorial below and Watch VIdeo
Download Setup.rar and unrar it to the same harddrive as the ModKit(Witcher 3) and start QuickModdingTool2. 1.bat
small example video for this:
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[ 1 ] [ Uncook Base Menu ]
-Uncook base (needed to cook with texture.cache).
-Uncook(Export) base to tga, jpg, bmp, or png.
[ 1 ] [ Uncook base to .xbm/.w2mesh]
-Normal base uncooking to every given format.
-But .xbm files and .w2 mesh files are the important files for modding.
- this folder will be around 80 gb if u have the GOTY version.
-u need this folder i u like to cook your mods with texture.cache file.
-if u like to edit textures u need to export .xbm files and .w2mesh files lates for editing them with gimp or something else.
[ 2 ] [ Uncook base to desired format ]
-Choose one of bmp, png, jpg, or tga.
-U can edit for example any of these .tga files and import them back to .xbm or .w2mesh.
-No further exporting needed.
-around 40 gb in size if u have the GOTY version.
[ 3 ] [ Change Output Folder ]
-Change the Output Folder for base uncooking.
This Witcher 3 utility is a discontinued modding tool that allowed users to export, edit, and import textures, as well as cook files. It has been replaced by a newer version, as indicated by the author. With 278 endorsements and 5,755 downloads, it was a popular tool in its time, but it is no longer maintained.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 278 endorsements and 5,755 downloads.
- Streamlines texture modding with export, edit, import, and cook functions.
- Author directs users to a newer version, ensuring a clear upgrade path.
⚠️ Cons
- Discontinued and outdated—no longer supported.
- Last updated in 2016, so it may not work with current game versions.
- No installation or usage instructions provided in the description.
For Witcher 3 modders who want to create or edit custom textures and need a tool to handle the import/export process. Skip if you're looking for a current, actively maintained utility—this one is outdated and replaced by a newer version.
💡 Beginner Tips
- Since this tool is outdated, check the linked newer version for current compatibility.
- If you're new to texture modding, start with simple texture swaps before diving into cooking.
- Always back up your original game files before using any modding tool.
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- xTcisloVe
- Version
- 2.1
- Downloads
- 5,755
- Endorsements
- 278
- Category
- Utilities
- Created
- 11/7/2016
- Updated
- 11/20/2016
🔧 How to Install Witcher 3 Mods
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