Akatoshka's set bonuses (Classic and Next Gen) (There is a Viper School)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.3% endorsement rate — high engagement, a strong quality signal
- 🏆 #25 of 259 Gameplay Changes mods in this game by downloads
📋 About This Mod
(There is a Viper School!) Changes I've made to certain bonuses of the Grandmaster Witcher’s sets over the years, ranging from minor edits to complete reworking of effects. Each bonus comes in a separate module.
All my mods were made in OG (
1. 31/1. 32 game version), and then the changes were transferred to NG (
4. 04+ game version) scripts. I always post
two separate versions in
one archive if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.
If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.
Description in English:
Changes I've made to certain bonuses of the Grandmaster Witcher’s sets over the years, ranging from minor edits to complete reworking of effects.
Each bonus comes in a separate module.
Gryphon School, 1st bonus
In my opinion, vanilla is made very clumsily. You can only create basic Signs for free (alternative modes are blocked while the effect is active), which can be inconvenient if you need an alternative Sign mode at the moment. Also, being able to use Signs so often for free for just 3 set’s items seems somewhat unbalanced.
In fact, I rewrote this bonus from scratch. Now it allows you to use any Sign for free, and how often this happens depends on the number of items used in the set (when you have all 6 items, it will be every 2 times, as in the original).
- The buff of this bonus will now be available to you for the duration of the battle, providing useful information. The number in the buff will indicate how many Sign creations were counted. The fullness of the circle will indicate how close you are to being able to create for free – when it is fully filled, the next Sign will be free.
- Most Signs are counted at the moment of creation, and the accumulation counter is reset after free use of the Sign.
- The Base Quen is not counted if it is restored after being destroyed with the bonus of the Bear Set – no energy consumption.
- The Alternative Igni is counted in the accumulation counter at the time of ending. Then you have the option to use it without energy consumption for 5 seconds before the energy consumption starts in normal mode and the counter resets. If you completed using the Sign earlier, the bonus will also be reset.
- Alternative Quen... well, I apologize in advance, but I didn't find a simple and balanced way to handle it because of its mechanics. S
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- Akatoshka7
- Version
- 1.5
- Downloads
- 639
- Endorsements
- 34
- Category
- Gameplay Changes
- Created
- 3/26/2025
- Updated
- 8/8/2026
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