Akatoshka's decoctions (Classic and Next Gen)
🟡 Updated this year⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
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🔍 Analysis
- 👍 5.0% endorsement rate — high engagement, a strong quality signal
- 🏆 #23 of 259 Gameplay Changes mods in this game by downloads
📋 About This Mod
All my mods were made in OG (
1. 31/1. 32 game version), and then the changes were transferred to NG (
4. 04+ game version) scripts. I always post
two separate versions in
one archive if necessary. If there is only one version in the archive, it is universal. If the mod is only for OG, I will especially note this.
If you use a mod manager, you should repack the archive with the mod, leaving in it only what is suitable for your version of the game. Why don't I post separate archives? It's more convenient for me.
Description in English:
A comprehensive mod that makes decoctions more convenient to use, and also, in some cases, more popular. Changes range from minor tweaks to complete effects changes.
Dynamic bonus visualization system
Many vanilla decoctions have dynamic bonuses (like Wyvern), but you actually have no idea about the current status of those bonuses.
This system provides you with data on the current status of such bonuses on the buffs of the corresponding decoctions.
Due to technical limitations, it is impossible to display the bonus and the remaining duration of buffs at the same time, but I found a solution: when you open the radial menu, the format of the buffs changes to the standard one, allowing you to see their remaining duration at any time. The format also switches to standard when the bonus of the current decoction is reset.
You can find out more about the decoctions for which this system is used in the descriptions of specific decoctions below.
Improving the ‘Metamorphosis’ mutation
The vanilla mutation grants you random decoction effects, excluding only Werewolf and Fiend. However, many other decoctions are also extremely situational, so there is a high chance of getting useless effects.
This mod contains a revision of this logic: some decoctions are completely excluded from the list as too situational, others can only be added under certain conditions.
You will find details about this next to the descriptions of specific decoctions below.
In vanilla it simply increases the chance of a critical hit – this, in my opinion, is too banal.
My effect is this:
Increases critical hit chance over time during a given battle until it reaches a certain limit. The accumulated bonus is reduc
📊 Mod Details
- Game
- Witcher 3 Mods
- Author
- Akatoshka7
- Version
- 1.0.5.1
- Downloads
- 641
- Endorsements
- 32
- Category
- Gameplay Changes
- Created
- 6/5/2026
- Updated
- 7/21/2026
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