Combat Presets (Next-Gen Compatible)

⭐ ⭐ (234 endorsements) 📥 4,386 downloads 📌 v4.0.4.0 📅 9/10/2015
⚪ Last updated 2023

By SheepDarklord · Gameplay Changes

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 8/9/2023 📅 Created: 9/10/2015
⚠️ Install Order · 2 steps
1🧩 Script Merger — Witcher Script Merger Download ↗
2🔧 Community Patch — Community Patch - Base Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 5.3% endorsement rate — high engagement, a strong quality signal
  • 🏆 #2 of 259 Gameplay Changes mods in this game by downloads

📋 About This Mod

A mod which allows the user to set equipped items, signs, potions and more for different enemies and enemy types then activate them using a hotkey or at the start of combat. Spend more time fighting and less time managing your inventory!

Combat Presets

The number of times I've had to open my inventory to equip different setups for different enemies at the start of combat was really starting to suck the fun out of actually playing the game for me. I felt like I spent more time in the inventory screen than in actual combat sometimes. With that in mind I created this mod, so that hopefully players can set up their own presets for different enemies and spend more time playing the game and less time hunting for the right oil/potion/bomb to equip.

Current Features

  • []Mod is activated when combat is started or via a hotkey.

    []Mod automatically applies the correct settings for the boss monster (or the majority of monsters if there is no boss) in the current engagement.

    []Mod allows users to specify which bombs, potions, and sign to equip; and  allows the user to specify which potions to drink (it won't let you drink enough to kill yourself though) and which secondary weapon to ready. It also allows the user to set a sign to be cast at the start of battle, however only the basic versions of the signs can be cast this way (i.e. no alternate casts). Settings can be specified for different enemy groups (e.g. Necrophages, Relicts etc.) and for individual enemy types (e.g. Drowners, Nekkers etc.). Settings for the enemy types will override settings for the enemy groups if there is a conflict.

    Features being worked on/known issues

    • []GUI application to configure settings (currently not very user-friendly). This feature could take some time as I'm not a GUI programmer. If anyone knows how to do this and wants to take it on you're more than welcome.

    If you have any more ideas for features please post them in the comments section and I'll do my best to implement them.

    Installation

    Witcher Mod Manager

    • []Install the file in the normal way. After WMM version 0. 9, WMM can handle all configuration required.
      • []Download the file manually and extract the contents of the folder to your Witcher 3 install folder. If you've

        installed the mod before you'll be asked to overwrite some files. It's safe to overwrite everything[]Copy the contents of the user.settings.part.txt file to the bottom of the user.settings file in

        the My Documents\The Witcher 3\. Do the same for the dx12user.settings.part.txt file.[]Edit the DX11 and DX12 file lists text files to include the text "modCombatPresetsConfig.xml;" at the bottom. These files are found in \bin\config\r4game\user_config_matrix\pc.

      If you use a lot of mods try using the Script Merger tool to resolve any

      conflicts that might occur.

📊 Mod Details

Game
Witcher 3 Mods
Author
SheepDarklord
Version
4.0.4.0
Downloads
4,386
Endorsements
234
Category
Gameplay Changes
Created
9/10/2015
Updated
8/9/2023

🔧 How to Install Witcher 3 Mods

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