Erudite Leader Traits

⭐ — (0 endorsements) 📥 1,049 downloads 📅 2/20/2024
⚪ Last updated 2024

By 76561199122009538 · Gameplay, Leaders

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 3/1/2024 📅 Created: 2/20/2024

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #1 of 8 Gameplay, Leaders mods in this game by downloads

📋 About This Mod

Erudite Leader Traits UPDATED FOR 3.11 Erudite Leader Traits is a small mod that adds many new veteran traits (and a destiny trait) that are available to any Erudite leader. The aim was to build upon the ascension paths to allow for more diverse roleplay/thematics and some new gameplay elements. These leader traits are weighted to be somewhat rare and balanced to be slightly more powerful than an average trait, however like any leader trait, their effectiveness will vary on the current strategy. The mod is currently only available in English (translators welcome). Check out a similar mod of mine Psionic Leader Traits! Compatibility Features require Galactic Paragons DLC, and one trait will be modified slightly based on other DLCs. (Astral Rifts Exploration) Zero base game files harmed (Should be compatible with all other mods) (Should also work properly with any mods that allow for multiple ascension paths, such as allowing Cybernetic Psionics) NOT achievement compatible (Only UI mods that don't change features can be) Features The list of traits and their effects is as follows: (Some will only show up after their affected features are unlocked such as Gene Modification for Genetic Visionary) Logistics Insights (Available to Commissioners, Urbanists, and Analysts) Planet: -10% upkeep from jobs Sector: -5% upkeep from jobs Patron of Research (Available to Advisors) Councilor: +5% research from jobs Science Communicator (Available to Ambassadors) Councilor: +10% scientist experience gain, +5% research sharing from research agreements Galactic Scientist (Available to Delegates) GalCom: 10% diplomatic weight from tech Federation: +0.5 federation experience Impeccable Mentor (Available to Strategists) Councilor: +150 starting xp for ships, +150 starting xp for armies Pinpoint Accuracy (Available to Admirals) Fleet: +10 tracking, +10 accuracy Unparalleled Strategics (Available to Generals) Army: +10% health, +10% damage Genetic Visionary (Available to Statisticians) Counc

Erudite Leader Traits UPDATED FOR 3. 11 Erudite Leader Traits is a small mod that adds many new veteran traits (and a destiny trait) that are available to any Erudite leader. The aim was to build upon the ascension paths to allow for more diverse roleplay/thematics and some new gameplay elements. These leader traits are weighted to be somewhat rare and balanced to be slightly more powerful than an average trait, however like any leader trait, their effectiveness will vary on the current strategy. The mod is currently only available in English (translators welcome). Check out a similar mod of mine Psionic Leader Traits! Compatibility Features require Galactic Paragons DLC, and one trait will be modified slightly based on other DLCs. (Astral Rifts Exploration) Zero base game files harmed (Should be compatible with all other mods) (Should also work properly with any mods that allow for multiple ascension paths, such as allowing Cybernetic Psionics) NOT achievement compatible (Only UI mods that don't change features can be) Features The list of traits and their effects is as follows: (Some will only show up after their affected features are unlocked such as Gene Modification for Genetic Visionary) Logistics Insights (Available to Commissioners, Urbanists, and Analysts) Planet: -10% upkeep from jobs Sector: -5% upkeep from jobs Patron of Research (Available to Advisors) Councilor: +5% research from jobs Science Communicator (Available to Ambassadors) Councilor: +10% scientist experience gain, +5% research sharing from research agreements Galactic Scientist (Available to Delegates) GalCom: 10% diplomatic weight from tech Federation: +0. 5 federation experience Impeccable Mentor (Available to Strategists) Councilor: +150 starting xp for ships, +150 starting xp for armies Pinpoint Accuracy (Available to Admirals) Fleet: +10 tracking, +10 accuracy Unparalleled Strategics (Available to Generals) Army: +10% health, +10% damage Genetic Visionary (Available to Statisticians) Counc

📊 Mod Details

Game
Stellaris Mods
Author
76561199122009538
Version
N/A
Downloads
1,049
Endorsements
0
Category
Gameplay, Leaders
Created
2/20/2024
Updated
3/1/2024

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