Master Computer Authority

⭐ — (0 endorsements) 📥 342 downloads 📅 2/23/2019
⚪ Last updated 2019

By 76561198264260848 · Gameplay, Leaders

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 10/5/2019 📅 Created: 2/23/2019

🔍 Analysis

  • 🏆 #7 of 8 Gameplay, Leaders mods in this game by downloads

📋 About This Mod

"If God did not exist, it would be necessary to invent him." This mod adds new authority - for a society that is ruled by a sentient supercomputer. It's called "Master Computer", duh. Only materialists can choose this authority. Societies ruled by Master Computer enjoy increased stability but suffer from latency issues - like megacorporations they do suffer more heavily from going over admin cap, but unlike megacorps, they do not receive increased cap. This authority disables all regular civics, but unlocks new civics. Most of them are regular boring civics (Although I tried giving attention to unsual modifiers) but 2 are special. "Problem Solver" is another purifier type. "Mind-Machine Integration" adds a new job and turns your leaders into cyborgs. "Virtual World" enables new amenity-heavy jobs and "Datavore" gives you new casus belli and rewards you with extra science for killing enemy ships. When game starts, a new immortal robotic leader will be generated. Its name will be chosen at random unless you play as prescripted human country. But either way, you can rename it. Mod package includes 6 prescripted countries: -Project Providence (Generic alternate Earth) -Shal-Cheem Integral (Mind-Machine Integration) -Unsullied of Haldrea (Problem Solver) -Kern Worldnet (Virtual World) -Maar-Toq Wildfire (Datavore) -Denn-Vorrel War Engine (Wargamer) Compatibility In order to fascilitate this mod's functionality, I had to overwrite a lot of things: - Caus Belli (Making game recognize Problem Solvers as purifiers) - Several Game Rules (Preventing unreasonable releases mid-game) - Civics (Need to disable them for new authority) - All Factions (I'm not sure what would happen if player tries shifting away from materialism and I don't want to find out) - Policies (Unlocking armageddon) - Other Pop Jobs (Purge editing) - Scripted Localization (Help game realize what Diplomacy swap is all about, except I'm not entirely sure if it works) - Scripted Trigger (has_total_war_cb) - Cap

📊 Mod Details

Game
Stellaris Mods
Author
76561198264260848
Version
N/A
Downloads
342
Endorsements
0
Category
Gameplay, Leaders
Created
2/23/2019
Updated
10/5/2019

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