First Ruler Stays

⭐ — (0 endorsements) 📥 532 downloads 📅 4/6/2021
⚪ Last updated 2021

By 76561198061154659 · Gameplay, Leaders

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 4/16/2021 📅 Created: 4/6/2021

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #5 of 8 Gameplay, Leaders mods in this game by downloads

📋 About This Mod

Now fully functioning. Has it ever bothered you that your first Ruler disappears if an election happens? 3. 0 is fixing this by making your first Ruler become a governor after election, but I can do you one better. Choose your preferred class at the start of the game, and your Ruler will become that class after election. 1. 4 Version Notes Removed a condition for checking the First Ruler's previous class. This should theoretically make the mod work with 3. 0. 1. 1. 3 Version Notes Ruler traits now transferring as intended. New class traits are randomly chosen from all vanilla traits. This defaults to 3, but if 3 of the relevant traits can't be added, it'll do less. This doesn't count Generic/Racial traits. Traits with conditions/opposites should only generate if normally possible. (Examples: You shouldn't get Butcher and Restrained together, as they're opposites, and you shouldn't get either of them if you're playing a Machine Intelligence. Some traits, like Scout, can't be generated without having an appropriate technology researched, which for Scout requires you to have a certain level of Sensors researched.) Negative traits are possible, but other traits are weighted 5x more heavily, so it's very unlikely. Racial traits should transfer and convert appropriately. If you Ruler becomes Synthetic and demotes to Admiral, your new Admiral should have the admiral version of Synthetic as well as still having the ruler version if they get re-elected. Caveats Generic (Any-class) traits are untouched. These are traits that modify a Ruler's lifespan and experience gain. This likely means they'll still have it in their new class but lose it in re-election. I need more testing on this to decide how to handle it. Any non-vanilla traits cannot be handled. Ruler traits added by a mod will neither be removed from their non-Ruler class nor added back on re-election (unless the other mod handles it.) To my knowledge, it's not possible to fix this without accounting for mods on an individ

📊 Mod Details

Game
Stellaris Mods
Author
76561198061154659
Version
N/A
Downloads
532
Endorsements
0
Category
Gameplay, Leaders
Created
4/6/2021
Updated
4/16/2021

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