Local Production
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #4 of 5 Balance, Economy, Gameplay mods in this game by downloads
📋 About This Mod
Production Efficiency for Local Jobs Ever wonder why the best way to produce food is to make one giant farming world and ship everything across the galaxy? Want your pops to eat fresher green apples? This mod adds an incentive to diversify planet production by adding a small planet-wide bonus for maintaining a planetary surplus, and a small penalty for running a deficit. Location matters! Build your factories on worlds where you have minerals to supply them, Have bigger population centers where you have food to support them, and keep your power grid running smoothly anywhere you need to rely on it. Features Each planet will gain modifiers (tucked away in a planetary feature) that update dynamically for the local balance of food, minerals, energy, and consumer goods. A Surplus of 10 goods triggers an efficiency bonus, a Deficit of 10 goods triggers an import penalty: Food: +/-5% Biological Growth Speed Minerals: +/-10% Alloy/Consumer Goods Output Energy: +/-5% Specialist/Complex or Robot Output (Machine Empires only) Consumer Goods: +/-5% Happiness This is a flat modifier, it does not scale for each multiple of 10 goods. (That would just encourage specialization again). However, maintaining a surplus of at least 50 goods of a type triggers an additional bonus: Food: +10% Unity Minerals: +10% Worker Output Energy: +20% Amenities Consumer Goods: +20% Trade Value This means that if you build alloy foundries on a world with lots of mines, your metallurgists will be more efficient since they can use local minerals. If you can feed your population with fresh food they grow faster, If you can supply cheap reliable energy your workers will be more productive, and if you can provide easy access to the latest toaster model, everyone will be content. Starbase Buildings can mitigate some penalties to local production, (but they will not grant you a bonus). A Hydroponics Bay will negate the penalty from a food deficit, a Transit Hub will negate the penalty for a Consumer Goods de
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198030285479
- Version
- N/A
- Downloads
- 3,342
- Endorsements
- 0
- Category
- Balance, Economy, Gameplay
- Created
- 3/27/2019
- Updated
- 3/14/2023
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