Technology Repeated

⭐ — (0 endorsements) 📥 10,158 downloads 📅 12/16/2018
⚪ Last updated 2024

By 76561198030285479 · Technologies

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 1/12/2024 📅 Created: 12/16/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #10 of 22 Technologies mods in this game by downloads

📋 About This Mod

More Repeatable Technologies Ever reach the late game and wonder if there is more to physics than slight buff to shields or energy weapons? This mod adds enough additional balanced and repeatable techs that you will not be forced to alternate between 4 options until you become bored enough to declare yourself a fallen empire. There are still enough techs for a semblance of choice towards the end game, as well as viable paths to focus on to specialize your late game empire ships or economy. Changes from Vanilla Repeatables In addition to there being more techs, any repeatable technology will become half as likely to appear again for each level you take, making it difficult to choose only a single path to stack a single modifier. Some repeatables give a focus or a specialization, which will decrease the chance of discovering other techs within that specialization. It is not a hard limit, but it forces a choice, specialize in a single field at the cost of others, or try to keep things balanced. All cost reduction techs are capped at 5 levels, so it is not possible to reach 0 build cost or maintenance. Many of the other strong modifiers, such as evasion, disengage chance, pop growth, and jobs/population are also capped at 5 or 10 levels if they would be otherwise overpowered. Also, keep in mind most are multiplicative, not additive. Fallen empires do not start with 10 levels of all the new repeatables (they still do with vanilla ones). If they awaken, they can start to research the new repeatables. Changes from Technology Ascendant This was originally a spinoff of a larger technology overhaul: Technology Ascendant. Now it is a standalone of only repeatable technologies, it works with Technology Ascendant but it is not required. Modifiers and Specialization Specializations decrease the chance of discovering the other specializations in that category by 40% per level. Focuses do the same by 50%. These represent a choice for your empire, if you decide to heavily militarize

📊 Mod Details

Game
Stellaris Mods
Author
76561198030285479
Version
N/A
Downloads
10,158
Endorsements
0
Category
Technologies
Created
12/16/2018
Updated
1/12/2024

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