Better Job Priorities - FGRaptor

⭐ — (0 endorsements) 📥 1,258 downloads 📅 12/8/2018
⚪ Last updated 2018

By 76561197968770346 · Balance, Economy, Gameplay

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 12/30/2018 📅 Created: 12/8/2018

🔍 Analysis

  • 👍 0.0% endorsement rate
  • 🏆 #5 of 5 Balance, Economy, Gameplay mods in this game by downloads

📋 About This Mod

Better Job Priorities Updated for Stellaris v2.2.2 Description This mod aims to fix the problems with job assignment on planets (until Paradox hopefully fixes it themselves). Update: After 2.2.2 still some issues remain (at least in my opinion), so this mod will stay active and continue to fix those issues. See below for what is still being changed by this mod and what is no longer changed. Current features: - Technician now checks for Ingenious trait instead of Thrifty Part of 2.2.2 now, thanks Devs! - Slaves will only prefer to take Miner or Farmer jobs if there are no unemployed Robots, otherwise they prefer other jobs (This should fix unemployed Robots sitting around while jobs are open which only Organics could fill) *Removed while checking for problems and to see if the changes done by the devs help with this already* - Jobs for Unity and Research now also check for Brain Slugs trait: Preacher, Priest, Culture Worker, Manager, Entertainer, High Priest, Administrator, Head Researcher - These jobs should also check for brain slugs, but are not yet fixed by the mod due to current weighting issues: Enforcer, Telepath, Executive; Gestalt Consciousness jobs - Hopefully a fix for problems with servile species being assigned over other species with better bonuses for resources (Note: you might have to close all worker jobs and then reopen them from the top to the bottom to properly "refresh" the worker assignment. I'm trying to weak the weights to work better, but will have to change a lot of the default values for that) - Pops are more likely to take on Enforcer jobs when crime is at 50% or above - Pops are more likely to take on any resource producing job when your monthly income for that resource is negative (Clerks will have higher priority to switch jobs to this one instead of being lazy) *Removed again due to problems* - Slightly increased chance that Pops will change jobs *Removed again due to problems* !General note to fix wrong assignments! Update: A job reas

Better Job Priorities Updated for Stellaris v2. 2. 2 Description This mod aims to fix the problems with job assignment on planets (until Paradox hopefully fixes it themselves). Update: After 2. 2. 2 still some issues remain (at least in my opinion), so this mod will stay active and continue to fix those issues. See below for what is still being changed by this mod and what is no longer changed. Current features: - Technician now checks for Ingenious trait instead of Thrifty Part of 2. 2. 2 now, thanks Devs! - Slaves will only prefer to take Miner or Farmer jobs if there are no unemployed Robots, otherwise they prefer other jobs (This should fix unemployed Robots sitting around while jobs are open which only Organics could fill) Removed while checking for problems and to see if the changes done by the devs help with this already - Jobs for Unity and Research now also check for Brain Slugs trait: Preacher, Priest, Culture Worker, Manager, Entertainer, High Priest, Administrator, Head Researcher - These jobs should also check for brain slugs, but are not yet fixed by the mod due to current weighting issues: Enforcer, Telepath, Executive; Gestalt Consciousness jobs - Hopefully a fix for problems with servile species being assigned over other species with better bonuses for resources (Note: you might have to close all worker jobs and then reopen them from the top to the bottom to properly "refresh" the worker assignment. I'm trying to weak the weights to work better, but will have to change a lot of the default values for that) - Pops are more likely to take on Enforcer jobs when crime is at 50% or above - Pops are more likely to take on any resource producing job when your monthly income for that resource is negative (Clerks will have higher priority to switch jobs to this one instead of being lazy) Removed again due to problems - Slightly increased chance that Pops will change jobs Removed again due to problems !General note to fix wrong assignments! Update: A job reas

📊 Mod Details

Game
Stellaris Mods
Author
76561197968770346
Version
N/A
Downloads
1,258
Endorsements
0
Category
Balance, Economy, Gameplay
Created
12/8/2018
Updated
12/30/2018

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