Masters of Nature
⚪ Last updated 2023Preview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #8 of 23 Events, Gameplay mods in this game by downloads
📋 About This Mod
Discontinued/Out of Date This mod was made when there were not many ways to increase district size and play tall... now vanilla has added plenty of options to do just that. I make mods that I want to play with in my own games, and I don't really feel the need for this one anymore. If anyone wants to take on the task of maintaining and updating this, you are welcome to. Sky Islands and Subterranean Cities Tired of mastering nature and thinking, all I got was two lousy districts? Well now you don't have to stop at flattening mountains and filling in the sea, you can create underground cities or even build islands in the sky. These new decisions are more expensive, but they will give you far more than just a district or two, they come with unique jobs, event chains, and planet modifiers. The goal is to flush out one of the best perks in the game with more choices, trade offs, and depth. Planet Decisions Building a subterranean or floating city takes time. Starting a project takes upfront influence and energy, but mineral and alloy costs will be spread over the 5 years it takes to complete. Once you decree that a project will begin, an event screen allows you to choose what kind of sky island or subterranean city you have in mind. Each one offers both powerful bonuses and balancing maluses that will appear as a new planet modifier once construction is complete. Mastery of Nature If you have the ascension perk, Sky Islands and Subterranean cities grant an extra district each. The perk also lets you repeated the decisions for additional jobs and districts (up to 9), for higher costs and diminishing returns. You only get the first Subterranean and Sky modifiers per planet however. The vanilla Mastery of Nature decision now grants +10% habitability instead of districts, since you can get plenty from the mod. Subterranean cities grant 1-3 districts based on larger planet sizes, with breakpoints at size 16, 20, and 24. They are slightly cheaper, but provide less jobs/pop. It i
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198030285479
- Version
- N/A
- Downloads
- 15,913
- Endorsements
- 0
- Category
- Events, Gameplay
- Created
- 2/9/2019
- Updated
- 3/14/2023
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