Rise of Cosmic Industry BETA
🟡 Updated this yearPreview
🔍 Analysis
- 👍 0.0% endorsement rate
- 🏆 #2 of 5 Balance, Economy, Gameplay mods in this game by downloads
📋 About This Mod
Note: Given how this mod affects development, it is not recommended to try adding it to an existing save. Industry in Stellaris is simple, and abstracted to the point of not making much sense. Not only that, but critical methods of industry that should be utilized by space-faring empires are missing entirely. I've set out to fix this, introducing new mechanics, with the intention of being as compatible as possible. Rise of Cosmic Industry is composed of 7 modules; Factory Automation, Space Exploitation, Orbital Infrastructure, Realistic Development, Fallen Empire Buildings, Cargo Ships, and Shipping Costs. Each module focuses on industry of a specific type, and can be disabled at game start through the settings menu. Orbital Infrastructure is an implementation of Orbital Districts on planets, opening up more options for planetary development. Realistic Development overhauls how things are built, using a Labour-like system called Industrial Production, so that 2 planets don't build twice as fast as 1 for some reason. Factory Automation implements Automated Factories, for making resources without pops. Space Exploitation is an expansion to Space Mining using Minor Colonies, allowing you to exploit celestial bodies more thoroughly. Fallen Empire Buildings provides a third tier of Buff Buildings, that increase the production of their appropriate job, as well as produce some resources on their own. Cargo Ships provides Cargo Ships that can be used to form trade routes with other empire's planets, granting both planets resources based on their existing production. Shipping Costs makes planet-level deficits cost some energy credits to represent shipping in materials to cover the deficit. Cargo Ships are ships that will be used for loading cargo in between planets involved in its trade route. Foreign Trade Routes give planets resources based on the pop jobs of each pop for a short while when a planet gets cargo from a cargo fleet. The cargo amount is based on the pop jobs o
📊 Mod Details
- Game
- Stellaris Mods
- Author
- 76561198192431174
- Version
- N/A
- Downloads
- 4,543
- Endorsements
- 0
- Category
- Balance, Economy, Gameplay
- Created
- 12/2/2021
- Updated
- 8/10/2026
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