Better Titan + Juggernaut + Colossus Limits

⭐ — (0 endorsements) 📥 3,115 downloads 📅 3/23/2020
⚪ Last updated 2023

By 76561197968770346 · Balance, Fixes, Gameplay, Spaceships, FGRaptor

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 5/20/2023 📅 Created: 3/23/2020

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

Updated for Stellaris 3.8 Build more Titans, Juggernauts and Colossi as your Naval Capacity increases Description This mod changes the way the limits on how many Titans, Juggernauts and Colossi you can build work. Who decided you can only have 1 Juggernaut? Who decided you can only have 20 Titans at 3800 naval capacity, when even in the normal game your capacity can go to 9999? Who decided that? The one who gets to decide is me. Update note: After updating from 3.0 to 3.8 I found that the way ship limits works has been changed. It's much better now and uses a separate file, so ships don't have to overriden in their entirety anymore. This does however mean that what this mod changes has changed, so you may have to unsubscribe and subscribe again if you find it does not work for you. Titan: - Base limit regardless of naval cap.: 1 - Maximum at 9999 naval cap.: 51 - The ship limit has a more complicated calculation now, but you get 1 more every ~200 naval cap. Juggernaut: - Base limit regardless of naval cap.: 1 - Maximum at 9999 naval cap.: 21 - The ship limit has a more complicated calculation now, but you get 1 more every ~500 naval cap. Colossus: - Base limit regardless of naval cap.: 1 - Maximum at 9999 naval cap.: 21 - The ship limit has a more complicated calculation now, but you get 1 more every ~500 naval cap. This mod does not increase the maximum naval capacity of 9999. If you want to do so, you have to change "NAVAL_CAPACITY_MAX" in the game "defines" file or use a mod that does so. If you have a higher maximum naval capacity by editing this yourself or using another mod, this mod should work up to a maximum naval capacity of around 2mio (the limit increase for every X naval cap. will work) - which I don't think anyone will use, so it should be safe. Save Game Compatibility Should be save to install and remove during running games (I had no problems so far). The ship limits and caps are calculated dynamically during the game. But as this mod has to override

Updated for Stellaris 3. 8 Build more Titans, Juggernauts and Colossi as your Naval Capacity increases Description This mod changes the way the limits on how many Titans, Juggernauts and Colossi you can build work. Who decided you can only have 1 Juggernaut? Who decided you can only have 20 Titans at 3800 naval capacity, when even in the normal game your capacity can go to 9999? Who decided that? The one who gets to decide is me. Update note: After updating from 3. 0 to 3. 8 I found that the way ship limits works has been changed. It's much better now and uses a separate file, so ships don't have to overriden in their entirety anymore. This does however mean that what this mod changes has changed, so you may have to unsubscribe and subscribe again if you find it does not work for you. Titan: - Base limit regardless of naval cap.: 1 - Maximum at 9999 naval cap.: 51 - The ship limit has a more complicated calculation now, but you get 1 more every ~200 naval cap. Juggernaut: - Base limit regardless of naval cap.: 1 - Maximum at 9999 naval cap.: 21 - The ship limit has a more complicated calculation now, but you get 1 more every ~500 naval cap. Colossus: - Base limit regardless of naval cap.: 1 - Maximum at 9999 naval cap.: 21 - The ship limit has a more complicated calculation now, but you get 1 more every ~500 naval cap. This mod does not increase the maximum naval capacity of 9999. If you want to do so, you have to change "NAVAL_CAPACITY_MAX" in the game "defines" file or use a mod that does so. If you have a higher maximum naval capacity by editing this yourself or using another mod, this mod should work up to a maximum naval capacity of around 2mio (the limit increase for every X naval cap. will work) - which I don't think anyone will use, so it should be safe. Save Game Compatibility Should be save to install and remove during running games (I had no problems so far). The ship limits and caps are calculated dynamically during the game. But as this mod has to override

📊 Mod Details

Game
Stellaris Mods
Author
76561197968770346
Version
N/A
Downloads
3,115
Endorsements
0
Category
Balance, Fixes, Gameplay, Spaceships, FGRaptor
Created
3/23/2020
Updated
5/20/2023

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