TN's Hab Tweaks
⚪ Last updated 2023⚠️ Install Order · 2 steps
Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.
Preview

🔍 Analysis
- 👍 3.1% endorsement rate — high engagement, a strong quality signal
- 🏆 #107 of 202 Ships mods in this game by downloads
📋 About This Mod
Have you ever wondered, why do my habs not give any storage? I see so much storage space all around me, on shelves, in crates, in little cubbies. Why do huge 3x3 habs have the same hull value as a 1x1 companionway? Surely that engineering hab would provide some bonus to my ship's systems, or maybe those battle stations can help me target lock faster. For whatever reason, Bethesda chose not to do any of this, and barely made an effort to differentiate the different habs with some crew and passenger capacity. This mod will change all of that, and make you think a lot more about what habs you want to bring than just what crafting stations they contain, or where the nearest bed is.
Installation:
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[]Unzip the archive and put TNHabTweaks.esm into your Starfield/Data folder (most likely under Documents/My Games/Starfield/Data), or let your mod manager install the file.[/]
[]Add TNHabTweaks.esm to your Plugins.txt file. (Ensure it has the in front of it.)[/]
[]Install Baka Achievement Enabler and SFSE if you don't want achievements disabled.[/]
Hab Tweaks:
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[]All habs will get a small amount of cargo space (between 50-100 depending on the hab) to represent the space along the walls and in containers. It isn't much compared to dedicated cargo modules however.[/]
[]All habs get hull based on their size. Increasing a hab's size has a diminishing return, as so much of the space is hollow inside. 1x1's have 5, 2x1's have 8, 3x1's have 12, 2x2's have 14, 3x2's have 20, and 3x3's have 24. Companion ways get 8 each also, even though they are 1x1's.[/]
[]Cargo habs get more cargo than normal. 2x2 cargo habs get 400 cargo, 3x2's get 600, and 3x3's get 1000.[/]
[]Captain's Quarters, Armories, Brigs, and Mess Halls also get more cargo (based on their size). 100 cargo for the 2x1's.[/]
[]Engineering habs grant 50 health to both engines and grav drive, add +2 Grav Jump Thrust, and decrease boost drain slightly. (These habs fortify thrusters and grav drive.)[/]
[]Computer Cores increase available power from your reactor by 1 or 2 (depending on size) by increasing power distribution efficiency.[/]
[]Control habs reinforce your reactor, giving more reactor health and increasing the efficiency of repairs.[/]
[]Battle Stations reduce target acquisition time and increase shield regeneration.[/]
[]Though not a hab, the Taiyo Forward Sensors also grant crew capacity, and reduce target acquisition time (though not as much as the battle station).[/]
[]Hopetech Fuselages have doubled storage capacity compared to their normal 1x1 counterparts.[/]
[]Compatibility Patch is available for the Place Doors Yourself mod, which applies all of the Hab changes to the Habs that mod adds.[/]
Note: Not all of the changes
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[]All habs will get a small amount of cargo space (between 50-100 depending on the hab) to represent the space along the walls and in containers. It isn't much compared to dedicated cargo modules however.[/]
TN's Hab Tweaks is a Starfield mod that rebalances hab module stats, buffing previously underwhelming options and adding quality-of-life improvements affecting all ships. With 661 endorsements and over 21,000 downloads, it's a community-approved tweak for players seeking more viable ship customization.
✨ Key Features
📊 Pros & Cons
✅ Pros
- Community-approved with 661 endorsements and over 21,000 downloads
- Buffs underused habs, making more ship builds viable
- Quality of life changes apply to all ships, so every playthrough benefits
⚠️ Cons
- Only affects hab stats, not other ship parts—if you wanted broader ship rebalancing, this won't cover it
- Last updated in November 2023, so it may not be compatible with the latest Starfield patches
- Potential conflicts with other ship mods that alter hab stats—check your load order
For Starfield ship builders who want more variety in hab choices and feel some modules are just dead weight. If you're tired of always picking the same habs for stats, this mod gives you reasons to mix it up. Skip if you're looking for new ship parts or visual overhauls—this is purely a stats and QoL tweak.
💡 Beginner Tips
- Make sure to place this mod in your load order after any other ship mods that modify hab stats to avoid conflicts.
- If you're using a mod manager like Vortex, let it handle the file placement to keep things clean.
- Check the mod's comments section for any reported compatibility issues with the latest Starfield update before installing.
📊 Mod Details
- Game
- Starfield Mods
- Author
- TheOGTennessee
- Version
- v1.1
- Downloads
- 21,536
- Endorsements
- 661
- Category
- Ships
- Created
- 10/22/2023
- Updated
- 11/11/2023
🧩 Commonly Used Together
Users add these mods to the same collections — a real compatibility signal, not an AI guess.
🔧 How to Install Starfield Mods
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