More recruits for outposts

⭐ — (98 endorsements) 📥 3,185 downloads 📌 v0.98 📅 11/25/2023
⚪ Last updated 2023

By Strec · Outposts

⬇ Download Mod Source: Nexus Mods ↗ 📅 Updated: 12/3/2023 📅 Created: 11/25/2023
⚠️ Install Order · 2 steps
1🛠️ SFSE — Starfield Script Extender Download ↗
2🔧 Community Patch — Starfield Community Patch Download ↗

Install in this order, then this mod last — most mods fail to load without their framework and dependencies in place.

🔍 Analysis

  • 👍 3.1% endorsement rate — high engagement, a strong quality signal
  • 🏆 #24 of 79 Outposts mods in this game by downloads

📋 About This Mod

You can find some crew to recruit for your outposts. Some are useful, others will be considered more decorative.

This mod aims to give a little more life to the outposts by allowing you to recruit settlers other than the companions and staff previously found in the bars.

There will therefore now be potential new recruits in some outposts that you will visit, whether they are simple colonies or workplaces concerning mining or research.

You will find 14 different types of recruits. Some are useful, others will be considered more decorative, but all will allow you to undress them change their equipment.

No more outposts with only 1 or 2 extractors, show off your decoration skills, hoping they are better than mine...

Good game everyone!

Changelog v0. 98

- Decorative recruits (with few or no impact on the outpost) don't count as crew (Only Managers, Engineers and Traders count as crew). Now you can recruit more than the limit from your "Outpost Management" skill value permits (and more than  the "Ship command" permits, but this limit is in my mind a Bethesda bug).

- Some traits have been modified on recruits (mainly on Guard to make it more performant, waiting I am able to manage the package :/ )

To resume you can have in an outpost one manager, one engineer, one trader and as many other recruits you want (if your PC don't crash :P)

The new system of "not counting as crew" does not apply on previous recuited NPCs. It's better to destroy them (dismiss them, launch and come back in the outpost) and to replace them (I delivered in a sticky post the list of cheat codes permitting to spawn each type of recruit).

Caution (2):

Be careful if you recruits in bars. If you already visited the city there are chance the NPCs did spawn with the old version characteristics (when you speak with them you will see they have no traits). Just wait some days for them to respawn.

- The MR_BarGenericCrew.esm adds the new type of NPCs in the list of ones spawned in bars. As there are more different NPCs I upped a little the number of NPCs spawned in each location to compensate.

Note : this is developped as an addon because it modify the existing spawns in bars and so it could be non compatible with other mods doing the same thing.

PLEASE NOTE : this mod is a beta version.

More generally, all mods can be considered in beta version until the final specifications and tools are officially released by Bethesda.

As a result, this mod may contain bugs, cause CTDs or corrupt your save game (very rarely). Always store a special backup before installing mods.

📊 Mod Details

Game
Starfield Mods
Author
Strec
Version
0.98
Downloads
3,185
Endorsements
98
Category
Outposts
Created
11/25/2023
Updated
12/3/2023

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🔧 How to Install Starfield Mods

Download from Nexus.

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