District Expansion: Suburbs

⭐ — (0 endorsements) 📥 134,690 downloads 📅 11/30/2021
⚪ Last updated 2024

By 76561198007475151 · Mod, Gameplay, Gathering Storm, Buildings, Game Balance

⬇ Download Mod Source: Steam Workshop ↗ 📅 Updated: 8/15/2024 📅 Created: 11/30/2021

🔍 Analysis

  • 👍 0.0% endorsement rate

📋 About This Mod

New specialist-focused building choices for the Neighborhood. Three slots with two choices each, buildable in any order. Boost all specialists in the city and give bonuses per Neighborhood. Did I say "final district expansion" before? Well, oops. I hope you don't mind that I did another :) A total of five new buildings expand the Neighborhood into a district worth building, especially when you are planning a really big city that not only needs the Housing but should also benefit a bit more from having so many people living there. Great for tall play. Also changed the designated color of the Neighborhood from green to grey, to highlight that it is no longer associated with any particular yield and for the extra portion suburban conformism. Alternative download from Civ Fanatics. Features Reworked the existing buildings in the Neighborhood (see below for details). 5 new buildings added: Transit Station, Recycling Plant, Hospital, Modern Art Gallery, Meditation Hall (see below for details). After the Transit Station has been built, there are three choices between two buildings each, and these can be built in any order, in a break from the typical linear pattern of other districts. Unique 3d art and icons for all these buildings. Novelty feature where specialist yields are for the first time boosted by something other than just the building(s) in their own district. Adds Specialist slots and yields to the Neighborhood itself. Building Details All buildings except for the Transit Station provide +2 of their base yield directly and +1 of their base yield to all specialists in the whole city, including the Neighborhood (double values for Gold). Beyond that, each building has a special bonus that scales with the number of Neighborhoods built in the city and which requires the city to be powered. The Transit Station unlocks together with the Neighborhood in the Industrial era, all other buildings unlock throughout the Modern era - three on the Tech tree, three on the Civics

📊 Mod Details

Game
Sid Meier S Civilization Vi Mods
Author
76561198007475151
Version
N/A
Downloads
134,690
Endorsements
0
Category
Mod, Gameplay, Gathering Storm, Buildings, Game Balance
Created
11/30/2021
Updated
8/15/2024

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